Material - Detail macro AS: Difference between revisions
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				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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'''DT+MC+AS'''  | |||
<syntaxhighlight lang="cpp">  | |||
PixelShaderID = "DetailMacroAS";  | |||
VertexShaderID = "BasicAS";  | |||
class Stage1  | |||
{  | |||
	texture = "temp\domek\Omitka1_detail.paa";  | |||
	uvSource = "tex";  | |||
	class uvTransform  | |||
	{  | |||
		aside[]	= { 16, 0, 0 };  | |||
		up[]	= { 0, 16, 0 };  | |||
		dir[]	= { 0, 0, 16 };  | |||
		pos[]	= { 0, 0, 0 };  | |||
	};  | |||
};  | |||
class Stage2  | |||
{  | |||
	texture = "temp\domek\test02_MC.tga";  | |||
	uvSource = "tex1"; // coordinates from 2.UV set  | |||
};  | |||
class Stage3  | |||
{  | |||
	texture = "temp\domek\TestUV2_AS.tga";  | |||
	uvSource = "tex1"; // coordinates from 2.UV set  | |||
};  | |||
</syntaxhighlight>  | |||
Latest revision as of 14:27, 24 September 2024
DT+MC+AS
PixelShaderID = "DetailMacroAS";
VertexShaderID = "BasicAS";
class Stage1
{
	texture = "temp\domek\Omitka1_detail.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[]	= { 16, 0, 0 };
		up[]	= { 0, 16, 0 };
		dir[]	= { 0, 0, 16 };
		pos[]	= { 0, 0, 0 };
	};
};
class Stage2
{
	texture = "temp\domek\test02_MC.tga";
	uvSource = "tex1"; // coordinates from 2.UV set
};
class Stage3
{
	texture = "temp\domek\TestUV2_AS.tga";
	uvSource = "tex1"; // coordinates from 2.UV set
};