saveIdentity: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.75


|1.75|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Saves person's identity to [[Objects.sav]] file in campaign directory as entry name. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| unitName '''saveIdentity''' name |= Syntax
|game4= arma2
|version4= 1.00


|p1= unitName: [[Object]] |= Parameter 1
|game5= arma2oa
|p2= name: [[String]] |= Parameter 2
|version5= 1.50


| [[Boolean]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <code>[[player]] saveIdentity "playerid"</code> |= Example 1
____________________________________________________________________________________________


| [[loadIdentity]] |= See also
|game7= arma3
|version7= 0.50


|gr1= Unit Identity
|descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name.
|s1= unit [[saveIdentity]] name
|p1= unit: [[Object]]
|p2= name: [[String]]
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]
|x1= <sqf>_successful = player saveIdentity "playerid";</sqf>
|seealso= [[loadIdentity]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 12, 2006 - 17:17</dd>
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.</dd>


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on 2006-08-12 - 17:17</dd>
<dt class="note">[[User:Str|Str]]</dt>
<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SAVEIDENTITY]]
[[Category:Scripting Commands OFP 1.96|SAVEIDENTITY]]
[[Category:Scripting Commands ArmA|SAVEIDENTITY]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:59, 13 May 2023

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
_successful = player saveIdentity "playerid";

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-12 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.