Alef/Difficulties – User

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Extended HUD info 1 1 1 - HUD            Shows you leaders location and your position in formation
Extended HUD info 1 1 1 - HUD            Shows you leaders location and your position in formation
Permanent extended HUD info 1 1 - - HUDPerm        Shows HUD permanently
Permanent extended HUD info 1 1 - - HUDPerm        Shows HUD permanently
HUD waypoints info 1 1 HUDWp
HUD waypoints info 1 1 - - HUDWp           Shows Waypoints right after they're ordered to you
HUD waypoints info permanently 1 1 HUDWpPerm
HUD waypoints info permanently 1 1 - - HUDWpPerm       Shows Waypoints permanently
Auto report 1 - AutoSpot
??                              1 1 0 - HUDGroupInfo    Usually off to prevent WP point cheat for non drivers, but mission should provide other options
Extended map info 1 - Map
Auto report 1 1 - - AutoSpot       If you're close enough to an enemy, you'll report it without right-clicking
Weapond crosshair 1 1 WeaponCursor
Extended map info 1 1 - - Map             Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
Auto guide AT 1 - AutoGuideAT
Weapond crosshair 1 1 1 - WeaponCursor   Shows the crosshair for your weapon
Clock indicator 1 1 ClockIndicator
Auto guide AT 1 1 - - AutoGuideAT     AT missiles will be automatically guided to their target. If 0, player has to lock onto the target
3rd person view 1 1 3rdPersonView
Clock indicator 1 1 - - ClockIndicator Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
Rifle bullet tracers 1 1 Tracers
3rd person view 1 1 1 - 3rdPersonView   This turns 3rd(third) person view and group leader view on or off
Super AI 0 0 UltraAI
Rifle bullet tracers 1 1 - - Tracers         Displays tracers even of small arms that in real life would not have tracers
Auto Aim 0 - AutoAim
Super AI 0 0 0 0 UltraAI         Enables some kind of super AI that hears and sses more and has better tactics
Unlimited saves 1 - UnlimitedSaves
Auto Aim 0 0 - - AutoAim         ??
KILL MSG 1 1 DeathMessages
Unlimited saves 1 1 - - UnlimitedSaves Enables saing permanently. For single player missions. But you then can only load the last save state
MP SCORE 1 1 NetStats
KILL MSG 1 1 1 0 DeathMessages   Displays "XXX was killed by YYY" messages in multiplayer
VON ID 1 0 VonID
MP SCORE 1 1 1 0 NetStats       Enables the scoreboard functionality in MP
VON ID 1 1 0 0 VonID           When using VoN, display the name of the player speaking


Enemy units:
skillFriendly      1.00  1.00 1.00 1.00
Novice 0.60 -
skillEnemy        0.55  0.70 1.00 1.00
Normal 0.75 0.75
precisionFriendly  1.00  1.00 1.00 1.00
Expert 0.85 0.85
precisionEnemy    0.55  0.70 1.00 1.00
</pre>


Friendly units:
Novice 0.60 0.60
Normal 0.75 0.75
Expert 0.85 0.85


Subtitles enabled
http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466
Radio subtitles enabled


73643
<pre>
Recruit - Regular
Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ;
Flags::armor[] = {1,1} ; Flags::armor[] = {1,1} ;
Flags::autoAim[] = {0,1} ; Flags::autoAim[] = {0,1} ;
Flags::autoGuideAT[] = {1,1} ; Flags::autoGuideAT[] = {1,1} ;
Flags::autoSpot[] = {1,1} ; Flags::autoSpot[] = {1,1} ;
Flags::cameraShake[] = {0,1} ;       | Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ; Flags::clockIndicator[] = {1,1} ;
Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ;
Flags::enemyTag[] = {0,1} ; Flags::enemyTag[] = {0,1} ;
Flags::friendlyTag[] = {1,1} ; Flags::friendlyTag[] = {1,1} ;
Flags::hudGroupInfo[] = {1,1} ; Flags::hudGroupInfo[] = {1,1} ;
Flags::hudPerm[] = {1,1} ; Flags::hudPerm[] = {1,1} ;
Flags::hudWpPerm[] = {1,1} ; Flags::hudWpPerm[] = {1,1} ;
Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ;
Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ;
Flags::map[] = {1,1} ; Flags::map[] = {1,1} ;
Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ;
Flags::tracers[] = {1,1} ; Flags::tracers[] = {1,1} ;
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {1,1} ; Flags::unlimitedSaves[] = {1,1} ;
Flags::vonID[] = {1,1} ;       | Flags::vonId[] = {1,1} ;
Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ;
autoAimAngle = 7 ;       | autoAimAngle = 6 ;
autoAimDistance = 1.2 ;       | autoAimDistance = 1.3 ;
autoAimSizeFactor = 0.8 ;       | autoAimSizeFactor = 0.9 ;
badScoreChar = "X"" ; badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ; description = """ ;
displayName = "Recruit"" ;       | displayName = "Regular"" ;
groupArmorCoef = 4 ;       | groupArmorCoef = 2.4 ;
maxPilotHeight = 150 ;       | maxPilotHeight = 400 ;
myArmorCoef = 4 ;       | myArmorCoef = 3 ;
peripheralVisionAid = 0.85 ;       | peripheralVisionAid = 0.75 ;
precisionEnemy = 0.3 ;       | precisionEnemy = 0.5 ;
precisionFriendly = 1 ; precisionFriendly = 1 ;
scoreChar = "o"" ; scoreChar = "o"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
showCadetHints = 1 ; showCadetHints = 1 ;
showCadetWP = 1 ; showCadetWP = 1 ;
skillEnemy = 0.55 ;       | skillEnemy = 0.7 ;
skillFriendly = 1 ; skillFriendly = 1 ;
visionAid = 0.85 ;       | visionAid = 0 ;


Armor=1; // Gives you improved body armor, tank armor etc
Regular - Veteran
Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ;
FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
Flags::armor[] = {1,1} ;       | Flags::armor[] = {0,0} ;
EnemyTag=1; // Displays information on enemy units
Flags::autoAim[] = {0,1} ;       | Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {1,1} ;       | Flags::autoGuideAT[] = {0,0} ;
HUD=1; // Shows you leaders location and your position in formation
Flags::autoSpot[] = {1,1} ;       | Flags::autoSpot[] = {0,0} ;
HUDPerm=1; // Shows HUD permanently
Flags::cameraShake[] = {1,1} ; Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ;       | Flags::clockIndicator[] = {0,1} ;
HUDWp=1; // Shows Waypoints right after they're ordered to you
Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ;
HUDWpPerm=1; // Shows Waypoints permanently
Flags::enemyTag[] = {0,1} ;       | Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {1,1} ;       | Flags::friendlyTag[] = {0,0} ;
WeaponCursor=1; // Shows the crosshair for your weapon
Flags::hudGroupInfo[] = {1,1} ;       | Flags::hudGroupInfo[] = {0,1} ;
AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
Flags::hudPerm[] = {1,1} ;       | Flags::hudPerm[] = {0,0} ;
AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
Flags::hudWpPerm[] = {1,1} ;       | Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ;
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ;
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
Flags::map[] = {1,1} ;       | Flags::map[] = {0,1} ;
Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ;
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
Flags::tracers[] = {1,1} ;       | Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ;
AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking
Flags::unlimitedSaves[] = {1,1} ;       | Flags::unlimitedSaves[] = {0,1} ;
UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
Flags::vonId[] = {1,1} ;       | Flags::vonId[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ;
UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state.
autoAimAngle = 6 ;       | autoAimAngle = 2.5 ;
autoAimDistance = 1.3 ;       | autoAimDistance = 0.6 ;
DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
autoAimSizeFactor = 0.9 ;       | autoAimSizeFactor = 0.3 ;
NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP
badScoreChar = "X"" ; badScoreChar = "X"" ;
VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking.
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
};
description = """ ; description = """ ;
displayName = "Regular"" ;       | displayName = "Veteran"" ;
// These are the skills. Value may range from 0.000000 to 1.000000
groupArmorCoef = 2.4 ;       | groupArmorCoef = 1 ;
skillFriendly=0.350000; // Friendly tactics skill
maxPilotHeight = 400 ;       | maxPilotHeight = 10000 ;
skillEnemy=0.350000; // Enemy tactics skill
myArmorCoef = 3 ;       | myArmorCoef = 1 ;
precisionFriendly=0.350000; // Friendly shooting precisio
peripheralVisionAid = 0.75 ;       | peripheralVisionAid = 0.65 ;
precisionEnemy = 0.5 ;       | precisionEnemy = 0.75 ;
precisionFriendly = 1 ; precisionFriendly = 1 ;
scoreChar = "o"" ;       | scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;       | scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 1 ;       | showCadetHints = 0 ;
showCadetWP = 1 ; showCadetWP = 1 ;
skillEnemy = 0.7 ;       | skillEnemy = 0.9 ;
skillFriendly = 1 ; skillFriendly = 1 ;
visionAid = 0 ; visionAid = 0 ;
 
Veteran - Mercenary
Flags::3rdPersonView[] = {1,1} ;       | Flags::3rdPersonView[] = {0,0} ;
Flags::armor[] = {0,0} ; Flags::armor[] = {0,0} ;
Flags::autoAim[] = {0,0} ; Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {0,0} ; Flags::autoGuideAT[] = {0,0} ;
Flags::autoSpot[] = {0,0} ; Flags::autoSpot[] = {0,0} ;
Flags::cameraShake[] = {1,1} ;       | Flags::cameraShake[] = {1,0} ;
Flags::clockIndicator[] = {0,1} ;       | Flags::clockIndicator[] = {0,0} ;
Flags::deathMessages[] = {1,1} ;       | Flags::deathMessages[] = {0,1} ;
Flags::enemyTag[] = {0,0} ; Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {0,0} ; Flags::friendlyTag[] = {0,0} ;
Flags::hudGroupInfo[] = {0,1} ;       | Flags::hudGroupInfo[] = {0,0} ;
Flags::hudPerm[] = {0,0} ; Flags::hudPerm[] = {0,0} ;
Flags::hudWpPerm[] = {0,0} ; Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ;       | Flags::hudWp[] = {0,0} ;
Flags::hud[] = {1,1} ;       | Flags::hud[] = {0,0} ;
Flags::map[] = {0,1} ;       | Flags::map[] = {0,0} ;
Flags::netStats[] = {1,1} ;       | Flags::netStats[] = {0,1} ;
Flags::tracers[] = {0,0} ; Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {0,1} ;       | Flags::unlimitedSaves[] = {0,0} ;
Flags::vonId[] = {0,1} ;       | Flags::vonID[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ;       | Flags::weaponCursor[] = {0,0} ;
autoAimAngle = 2.5 ; autoAimAngle = 2.5 ;
autoAimDistance = 0.6 ; autoAimDistance = 0.6 ;
autoAimSizeFactor = 0.3 ; autoAimSizeFactor = 0.3 ;
badScoreChar = "X"" ; badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;       | description = "The most realistic settings possible: no 3rd p
displayName = "Veteran"" ;       | displayName = "Expert"" ;
groupArmorCoef = 1 ; groupArmorCoef = 1 ;
maxPilotHeight = 10000 ; maxPilotHeight = 10000 ;
myArmorCoef = 1 ; myArmorCoef = 1 ;
peripheralVisionAid = 0.65 ;       | peripheralVisionAid = 0 ;
precisionEnemy = 0.75 ;       | precisionEnemy = 1 ;
precisionFriendly = 1 ; precisionFriendly = 1 ;
scoreChar = "*"" ; scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 0 ; showCadetHints = 0 ;
showCadetWP = 1 ;       | showCadetWP = 0 ;
skillEnemy = 0.9 ;       | skillEnemy = 1 ;
skillFriendly = 1 ; skillFriendly = 1 ;
visionAid = 0 ; visionAid = 0 ;
 
 
 
 
bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ;
bin\config.bin::CfgDifficulties::Recruit::description = """ ;
bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ;
bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ;
bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ;
bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ;
bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ;
bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ;
bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ;
bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ;
bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ;
bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ;
bin\config.bin::CfgDifficulties::Regular::description = """ ;
bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ;
bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ;
bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ;
bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ;
bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ;
bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ;
bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ;
bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ;
bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ;
bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ;
bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ;
bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ;
bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ;
bin\config.bin::CfgDifficulties::Veteran::description = """ ;
bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ;
bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ;
bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ;
bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ;
bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ;
bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ;
bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ;
bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ;
bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ;
bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ;
bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ;
bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ;
bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ;
</pre>
</pre>

Latest revision as of 11:16, 3 October 2010

                    recruit/regular/veteran/mercenary
Extended armor			1 1 - -	Armor		Gives you improved body armor, tank armor etc
Friendly TAG			1 1 - -	FriendlyTag	Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
Enemy TAG			0 0 - -	EnemyTag        Displays information on enemy units	
Extended HUD info		1 1 1 -	HUD             Shows you leaders location and your position in formation
Permanent extended HUD info	1 1 - -	HUDPerm         Shows HUD permanently
HUD waypoints info		1 1 - -	HUDWp           Shows Waypoints right after they're ordered to you
HUD waypoints info permanently	1 1 - -	HUDWpPerm       Shows Waypoints permanently
??                              1 1 0 - HUDGroupInfo    Usually off to prevent WP point cheat for non drivers, but mission should provide other options
Auto report			1 1 - -	AutoSpot        If you're close enough to an enemy, you'll report it without right-clicking
Extended map info		1 1 - -	Map             Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
Weapond crosshair		1 1 1 -	WeaponCursor    Shows the crosshair for your weapon
Auto guide AT			1 1 - -	AutoGuideAT     AT missiles will be automatically guided to their target. If 0, player has to lock onto the target
Clock indicator			1 1 - -	ClockIndicator  Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
3rd person view			1 1 1 -	3rdPersonView   This turns 3rd(third) person view and group leader view on or off
Rifle bullet tracers		1 1 - -	Tracers         Displays tracers even of small arms that in real life would not have tracers
Super AI			0 0 0 0	UltraAI         Enables some kind of super AI that hears and sses more and has better tactics
Auto Aim			0 0 - -	AutoAim         ??
Unlimited saves			1 1 - -	UnlimitedSaves  Enables saing permanently. For single player missions. But you then can only load the last save state
KILL MSG			1 1 1 0	DeathMessages   Displays "XXX was killed by YYY" messages in multiplayer
MP SCORE			1 1 1 0	NetStats        Enables the scoreboard functionality in MP
VON ID				1 1 0 0	VonID           When using VoN, display the name of the player speaking

skillFriendly      1.00  1.00 1.00 1.00
skillEnemy         0.55  0.70 1.00 1.00
precisionFriendly  1.00  1.00 1.00 1.00
precisionEnemy     0.55  0.70 1.00 1.00


http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466

73643

Recruit - Regular
Flags::3rdPersonView[] = {1,1} ;				Flags::3rdPersonView[] = {1,1} ;
Flags::armor[] = {1,1} ;					Flags::armor[] = {1,1} ;
Flags::autoAim[] = {0,1} ;					Flags::autoAim[] = {0,1} ;
Flags::autoGuideAT[] = {1,1} ;					Flags::autoGuideAT[] = {1,1} ;
Flags::autoSpot[] = {1,1} ;					Flags::autoSpot[] = {1,1} ;
Flags::cameraShake[] = {0,1} ;				      |	Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ;				Flags::clockIndicator[] = {1,1} ;
Flags::deathMessages[] = {1,1} ;				Flags::deathMessages[] = {1,1} ;
Flags::enemyTag[] = {0,1} ;					Flags::enemyTag[] = {0,1} ;
Flags::friendlyTag[] = {1,1} ;					Flags::friendlyTag[] = {1,1} ;
Flags::hudGroupInfo[] = {1,1} ;					Flags::hudGroupInfo[] = {1,1} ;
Flags::hudPerm[] = {1,1} ;					Flags::hudPerm[] = {1,1} ;
Flags::hudWpPerm[] = {1,1} ;					Flags::hudWpPerm[] = {1,1} ;
Flags::hudWp[] = {1,1} ;					Flags::hudWp[] = {1,1} ;
Flags::hud[] = {1,1} ;						Flags::hud[] = {1,1} ;
Flags::map[] = {1,1} ;						Flags::map[] = {1,1} ;
Flags::netStats[] = {1,1} ;					Flags::netStats[] = {1,1} ;
Flags::tracers[] = {1,1} ;					Flags::tracers[] = {1,1} ;
Flags::ultraAI[] = {0,1} ;					Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {1,1} ;				Flags::unlimitedSaves[] = {1,1} ;
Flags::vonID[] = {1,1} ;				      |	Flags::vonId[] = {1,1} ;
Flags::weaponCursor[] = {1,1} ;					Flags::weaponCursor[] = {1,1} ;
autoAimAngle = 7 ;					      |	autoAimAngle = 6 ;
autoAimDistance = 1.2 ;					      |	autoAimDistance = 1.3 ;
autoAimSizeFactor = 0.8 ;				      |	autoAimSizeFactor = 0.9 ;
badScoreChar = "X"" ;						badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;		badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;						description = """ ;
displayName = "Recruit"" ;				      |	displayName = "Regular"" ;
groupArmorCoef = 4 ;					      |	groupArmorCoef = 2.4 ;
maxPilotHeight = 150 ;					      |	maxPilotHeight = 400 ;
myArmorCoef = 4 ;					      |	myArmorCoef = 3 ;
peripheralVisionAid = 0.85 ;				      |	peripheralVisionAid = 0.75 ;
precisionEnemy = 0.3 ;					      |	precisionEnemy = 0.5 ;
precisionFriendly = 1 ;						precisionFriendly = 1 ;
scoreChar = "o"" ;						scoreChar = "o"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;			scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
showCadetHints = 1 ;						showCadetHints = 1 ;
showCadetWP = 1 ;						showCadetWP = 1 ;
skillEnemy = 0.55 ;					      |	skillEnemy = 0.7 ;
skillFriendly = 1 ;						skillFriendly = 1 ;
visionAid = 0.85 ;					      |	visionAid = 0 ;

Regular - Veteran
Flags::3rdPersonView[] = {1,1} ;				Flags::3rdPersonView[] = {1,1} ;
Flags::armor[] = {1,1} ;				      |	Flags::armor[] = {0,0} ;
Flags::autoAim[] = {0,1} ;				      |	Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {1,1} ;				      |	Flags::autoGuideAT[] = {0,0} ;
Flags::autoSpot[] = {1,1} ;				      |	Flags::autoSpot[] = {0,0} ;
Flags::cameraShake[] = {1,1} ;					Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ;			      |	Flags::clockIndicator[] = {0,1} ;
Flags::deathMessages[] = {1,1} ;				Flags::deathMessages[] = {1,1} ;
Flags::enemyTag[] = {0,1} ;				      |	Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {1,1} ;				      |	Flags::friendlyTag[] = {0,0} ;
Flags::hudGroupInfo[] = {1,1} ;				      |	Flags::hudGroupInfo[] = {0,1} ;
Flags::hudPerm[] = {1,1} ;				      |	Flags::hudPerm[] = {0,0} ;
Flags::hudWpPerm[] = {1,1} ;				      |	Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ;					Flags::hudWp[] = {1,1} ;
Flags::hud[] = {1,1} ;						Flags::hud[] = {1,1} ;
Flags::map[] = {1,1} ;					      |	Flags::map[] = {0,1} ;
Flags::netStats[] = {1,1} ;					Flags::netStats[] = {1,1} ;
Flags::tracers[] = {1,1} ;				      |	Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ;					Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {1,1} ;			      |	Flags::unlimitedSaves[] = {0,1} ;
Flags::vonId[] = {1,1} ;				      |	Flags::vonId[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ;					Flags::weaponCursor[] = {1,1} ;
autoAimAngle = 6 ;					      |	autoAimAngle = 2.5 ;
autoAimDistance = 1.3 ;					      |	autoAimDistance = 0.6 ;
autoAimSizeFactor = 0.9 ;				      |	autoAimSizeFactor = 0.3 ;
badScoreChar = "X"" ;						badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;		badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;						description = """ ;
displayName = "Regular"" ;				      |	displayName = "Veteran"" ;
groupArmorCoef = 2.4 ;					      |	groupArmorCoef = 1 ;
maxPilotHeight = 400 ;					      |	maxPilotHeight = 10000 ;
myArmorCoef = 3 ;					      |	myArmorCoef = 1 ;
peripheralVisionAid = 0.75 ;				      |	peripheralVisionAid = 0.65 ;
precisionEnemy = 0.5 ;					      |	precisionEnemy = 0.75 ;
precisionFriendly = 1 ;						precisionFriendly = 1 ;
scoreChar = "o"" ;					      |	scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;		      |	scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 1 ;					      |	showCadetHints = 0 ;
showCadetWP = 1 ;						showCadetWP = 1 ;
skillEnemy = 0.7 ;					      |	skillEnemy = 0.9 ;
skillFriendly = 1 ;						skillFriendly = 1 ;
visionAid = 0 ;							visionAid = 0 ;

Veteran - Mercenary
Flags::3rdPersonView[] = {1,1} ;			      |	Flags::3rdPersonView[] = {0,0} ;
Flags::armor[] = {0,0} ;					Flags::armor[] = {0,0} ;
Flags::autoAim[] = {0,0} ;					Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {0,0} ;					Flags::autoGuideAT[] = {0,0} ;
Flags::autoSpot[] = {0,0} ;					Flags::autoSpot[] = {0,0} ;
Flags::cameraShake[] = {1,1} ;				      |	Flags::cameraShake[] = {1,0} ;
Flags::clockIndicator[] = {0,1} ;			      |	Flags::clockIndicator[] = {0,0} ;
Flags::deathMessages[] = {1,1} ;			      |	Flags::deathMessages[] = {0,1} ;
Flags::enemyTag[] = {0,0} ;					Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {0,0} ;					Flags::friendlyTag[] = {0,0} ;
Flags::hudGroupInfo[] = {0,1} ;				      |	Flags::hudGroupInfo[] = {0,0} ;
Flags::hudPerm[] = {0,0} ;					Flags::hudPerm[] = {0,0} ;
Flags::hudWpPerm[] = {0,0} ;					Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ;				      |	Flags::hudWp[] = {0,0} ;
Flags::hud[] = {1,1} ;					      |	Flags::hud[] = {0,0} ;
Flags::map[] = {0,1} ;					      |	Flags::map[] = {0,0} ;
Flags::netStats[] = {1,1} ;				      |	Flags::netStats[] = {0,1} ;
Flags::tracers[] = {0,0} ;					Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ;					Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {0,1} ;			      |	Flags::unlimitedSaves[] = {0,0} ;
Flags::vonId[] = {0,1} ;				      |	Flags::vonID[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ;				      |	Flags::weaponCursor[] = {0,0} ;
autoAimAngle = 2.5 ;						autoAimAngle = 2.5 ;
autoAimDistance = 0.6 ;						autoAimDistance = 0.6 ;
autoAimSizeFactor = 0.3 ;					autoAimSizeFactor = 0.3 ;
badScoreChar = "X"" ;						badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;		badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;					      |	description = "The most realistic settings possible: no 3rd p
displayName = "Veteran"" ;				      |	displayName = "Expert"" ;
groupArmorCoef = 1 ;						groupArmorCoef = 1 ;
maxPilotHeight = 10000 ;					maxPilotHeight = 10000 ;
myArmorCoef = 1 ;						myArmorCoef = 1 ;
peripheralVisionAid = 0.65 ;				      |	peripheralVisionAid = 0 ;
precisionEnemy = 0.75 ;					      |	precisionEnemy = 1 ;
precisionFriendly = 1 ;						precisionFriendly = 1 ;
scoreChar = "*"" ;						scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;		scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 0 ;						showCadetHints = 0 ;
showCadetWP = 1 ;					      |	showCadetWP = 0 ;
skillEnemy = 0.9 ;					      |	skillEnemy = 1 ;
skillFriendly = 1 ;						skillFriendly = 1 ;
visionAid = 0 ;							visionAid = 0 ;




bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ;
bin\config.bin::CfgDifficulties::Recruit::description = """ ;
bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ;
bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ;
bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ;
bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ;
bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ;
bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ;
bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ;
bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ;
bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ;
bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ;
bin\config.bin::CfgDifficulties::Regular::description = """ ;
bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ;
bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ;
bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ;
bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ;
bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ;
bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ;
bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ;
bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ;
bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ;
bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ;
bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ;
bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ;
bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ;
bin\config.bin::CfgDifficulties::Veteran::description = """ ;
bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ;
bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ;
bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ;
bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ;
bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ;
bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ;
bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ;
bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ;
bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ;
bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ;
bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ;
bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ;
bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ;