FSM Danger Causes – Arma 2
(→DCEnemyDetected (0): described) |
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
||
(18 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
==DCEnemyDetected (0)== | ==DCEnemyDetected (0)== | ||
The first enemy detected | The first enemy detected. | ||
==DCFire (1)== | Send to all units in a group which was not aware of any enemies once an enemy is detected. | ||
==DCHit (2)== | |||
==DCEnemyNear (3)== | == DCFire (1) == | ||
==DCExplosion (4)== | A unit firing at another unit was seen. | ||
==DCDeadBodyGroup (5)== | |||
==DCDeadBody (6)== | Notes: | ||
==DCScream (7)== | - one "firing" can be seen by multiple units | ||
==DCCanFire (8)== | - when unit is firing several bullets, one event is sent for each bullet | ||
== DCHit (2) == | |||
A vehicle hit was by a shot. | |||
== DCEnemyNear (3) == | |||
Unit knows it was seen ("disclosed") by an enemy (the enemy knows about the unit) | |||
== DCExplosion (4) == | |||
Ammo impact (explosion or a bullet hit) detected (seen or heard). | |||
== DCDeadBodyGroup (5) == | |||
Dead soldier from my group found, or a kill seen of a soldier in my group. | |||
Notes: | |||
- when a dead body is found, triggered by the first unit seeing the body | |||
- when kill is seen, event is sent to each unit seeing the kill | |||
== DCDeadBody (6) == | |||
Dead soldier not from my group found. It can be triggered either by encountering a dead body, or by seeing a unit being killed. | |||
Notes: | |||
- when a dead body is found, this event is triggered by a first unit in each group which has seen a body | |||
- when a kill is seen, this event is triggered for each unit seeing the kill | |||
== DCScream (7) == | |||
Scream heard (a non-head hit produces scream, useful to detect a silenced weapon attacks) | |||
== DCCanFire (8) == | |||
A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover). |
Latest revision as of 18:33, 31 January 2021
DCEnemyDetected (0)
The first enemy detected.
Send to all units in a group which was not aware of any enemies once an enemy is detected.
DCFire (1)
A unit firing at another unit was seen.
Notes: - one "firing" can be seen by multiple units - when unit is firing several bullets, one event is sent for each bullet
DCHit (2)
A vehicle hit was by a shot.
DCEnemyNear (3)
Unit knows it was seen ("disclosed") by an enemy (the enemy knows about the unit)
DCExplosion (4)
Ammo impact (explosion or a bullet hit) detected (seen or heard).
DCDeadBodyGroup (5)
Dead soldier from my group found, or a kill seen of a soldier in my group.
Notes: - when a dead body is found, triggered by the first unit seeing the body - when kill is seen, event is sent to each unit seeing the kill
DCDeadBody (6)
Dead soldier not from my group found. It can be triggered either by encountering a dead body, or by seeing a unit being killed.
Notes: - when a dead body is found, this event is triggered by a first unit in each group which has seen a body - when a kill is seen, this event is triggered for each unit seeing the kill
DCScream (7)
Scream heard (a non-head hit produces scream, useful to detect a silenced weapon attacks)
DCCanFire (8)
A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover).