clearWeaponPool: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Weapon Pool | |||
|descr= Remove all weapons from the weapon pool, of which the player may choose in the following missions. Available in campaigns only. | |||
|s1= [[clearWeaponPool]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>clearWeaponPool;</sqf> | ||
|seealso= [[addWeaponPool]] | |||
}} | |||
[[ | |||
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Remove all weapons from the weapon pool, of which the player may choose in the following missions. Available in campaigns only.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- clearWeaponPool
- Return Value:
- Nothing
Examples
- Example 1:
- clearWeaponPool;
Additional Information
- See also:
- addWeaponPool
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool