Material - Detail macro AS: Difference between revisions
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'''DT+MC+AS''' | |||
<syntaxhighlight lang="cpp"> | |||
PixelShaderID = "DetailMacroAS"; | |||
VertexShaderID = "BasicAS"; | |||
class Stage1 | |||
{ | |||
texture = "temp\domek\Omitka1_detail.paa"; | |||
uvSource = "tex"; | |||
class uvTransform | |||
{ | |||
aside[] = { 16, 0, 0 }; | |||
up[] = { 0, 16, 0 }; | |||
dir[] = { 0, 0, 16 }; | |||
pos[] = { 0, 0, 0 }; | |||
}; | |||
}; | |||
class Stage2 | |||
{ | |||
texture = "temp\domek\test02_MC.tga"; | |||
uvSource = "tex1"; // coordinates from 2.UV set | |||
}; | |||
class Stage3 | |||
{ | |||
texture = "temp\domek\TestUV2_AS.tga"; | |||
uvSource = "tex1"; // coordinates from 2.UV set | |||
}; | |||
</syntaxhighlight> | |||
Latest revision as of 14:27, 24 September 2024
DT+MC+AS
PixelShaderID = "DetailMacroAS";
VertexShaderID = "BasicAS";
class Stage1
{
texture = "temp\domek\Omitka1_detail.paa";
uvSource = "tex";
class uvTransform
{
aside[] = { 16, 0, 0 };
up[] = { 0, 16, 0 };
dir[] = { 0, 0, 16 };
pos[] = { 0, 0, 0 };
};
};
class Stage2
{
texture = "temp\domek\test02_MC.tga";
uvSource = "tex1"; // coordinates from 2.UV set
};
class Stage3
{
texture = "temp\domek\TestUV2_AS.tga";
uvSource = "tex1"; // coordinates from 2.UV set
};