getGroupIconParams – Talk

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I can confirm
I can confirm
select 0: [R,G,B,Alpha] colour array
 
select 0: [R,G,B,Alpha] colour array that you set


select 1: String (The text used on the icon)
select 1: String (The text used on the icon)


select 2: Number (Scaled size of icon between 0 and 1)
select 2: Number (Scaled size of icon Floating number))


select 3: Bool  (Returns True regardless of setGroupIconsVisible [BOOL state, BOOL state];
select 3: Bool  (Returns True regardless of setGroupIconsVisible [BOOL state, BOOL state];
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[ [1,1,1,1], "", 1, TRUE, FALSE, [1,1,1,1] ]
[ [1,1,1,1], "", 1, TRUE, FALSE, [1,1,1,1] ]


Terox 23/7/2012
 
Ticket raised on Dev Heaven:
{{Link|https://dev-heaven.net/issues/38239|link}}
 
--[[User:Terox|Terox]] 15:22, 23 July 2012 (CEST)

Latest revision as of 14:43, 28 April 2023

tested with Arma2 OA beta 1.60.94700 getgroupIcon GROUPNAME returns a 6 element array not a 4 element array

I can confirm

select 0: [R,G,B,Alpha] colour array that you set

select 1: String (The text used on the icon)

select 2: Number (Scaled size of icon Floating number))

select 3: Bool (Returns True regardless of setGroupIconsVisible [BOOL state, BOOL state];

select 4: Bool (Returns FALSE regardless of setGroupIconsVisible [BOOL state, BOOL state];

select 5: Array (I assume this is an R,G,B,Alpha array, if the group icon has been set it seems to always return [0,0,0,1]



For a group that you have not set a groupIcon for, the return using

Player globalchat format ["%1",getGroupIconParams GROUPNAME];

is a 6 element array as follows

[ [1,1,1,1], "", 1, TRUE, FALSE, [1,1,1,1] ]


Ticket raised on Dev Heaven: link (dead link)

--Terox 15:22, 23 July 2012 (CEST)