setObjectProxy: Difference between revisions

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m (See Also getObjectProxy)
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Set the proxy object associated with the given editor object. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| map '''setObjectProxy''' [object,proxy object] |= Syntax
|game4= arma3
|version4= 0.50


|p1= map: [[Control]] -  |= PARAMETER1
|gr1= Game 2 Editor


|p2= [object,proxy object]: [[Array]] -  |= PARAMETER2
|descr= Set the proxy object associated with the given editor object.
{{Feature|informative|Some Old Editor Command}}


|p3= |= PARAMETER3
|s1= map [[setObjectProxy]] [object, proxy]


| [[Any]] |= RETURNVALUE
|p1= map: [[Control]]


|p2= object: [[String]]


|x1= <code>_map '''setObjectProxy''' ["_group_0", vehicle (leader _group)];</code>|= EXAMPLE1
|p3= proxy: [[Object]]


____________________________________________________________________________________________
|r1= [[Nothing]]


| [[getObjectProxy]] |= SEEALSO
|x1= <sqf>_map setObjectProxy ["_group_0", vehicle (leader _group)];</sqf>


| |= MPBEHAVIOUR
|seealso= [[getObjectProxy]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Set the proxy object associated with the given editor object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setObjectProxy [object, proxy]
Parameters:
map: Control
object: String
proxy: Object
Return Value:
Nothing

Examples

Example 1:
_map setObjectProxy ["_group_0", vehicle (leader _group)];

Additional Information

See also:
getObjectProxy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note