fillWeaponsFromPool: Difference between revisions
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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.75 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Weapon Pool | |||
|descr= Adds magazines from the campaign pool to the given unit, depending on his weapons. Available in campaigns only. | |||
|s1= [[fillWeaponsFromPool]] unit | |||
|p1= unit: [[Object]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>fillWeaponsFromPool _soldier;</sqf> | |||
|seealso= [[addWeaponPool]] | |||
}} |
Latest revision as of 13:16, 5 May 2022
Description
- Description:
- Adds magazines from the campaign pool to the given unit, depending on his weapons. Available in campaigns only.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- fillWeaponsFromPool unit
- Parameters:
- unit: Object
- Return Value:
- Nothing
Examples
- Example 1:
- fillWeaponsFromPool _soldier;
Additional Information
- See also:
- addWeaponPool
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool