setMagazineTurretAmmo: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.34 | |||
| | |gr2= Turrets | ||
|descr= Sets ammo count to given amount for given turret magazine. | |||
{{Feature|informative| | |||
{{GVI|arma3|2.18|size= 0.75}} The magazine is first checked if it is loaded into the turret weapon, if not, the command falls back to old behaviour of selecting the first magazine from the list of available magazines. | |||
In most cases it will be the loaded magazine. | |||
}} | |||
{{Feature|important|The turret itself '''must''' be local (see [[turretLocal]], [[turretOwner]]).}} | |||
| | |s1= vehicle [[setMagazineTurretAmmo]] [magazineClass, ammoCount, turretPath] | ||
| vehicle [[ | |p1= vehicle: [[Object]] | ||
| | |p2= magazineClass: [[String]] | ||
| | |p3= ammoCount: [[Number]] | ||
| [[ | |p4= turretPath: [[Array]] format [[Turret Path]] - [-1] for driver turret is supported | ||
|r1= [[Nothing]] | |||
|x1= | |x1= <sqf>myMRAP setMagazineTurretAmmo ["200Rnd_127x99_mag_Tracer_Red", 30, [0]];</sqf> | ||
| | |x2= Set ammo count on commander turret from server: | ||
<sqf> | |||
_tank = tank; | |||
_turret = [0,0]; | |||
_magazine = "200Rnd_127x99_mag_Tracer_Red"; | |||
_ammo = 10; | |||
[_tank, [_magazine, _ammo, _turret]] remoteExec ["setMagazineTurretAmmo", _tank turretOwner _turret]; | |||
</sqf> | |||
| | |seealso= [[magazineTurretAmmo]] [[setAmmoOnPylon]] [[turretLocal]] [[turretOwner]] | ||
}} | }} | ||
Latest revision as of 16:27, 2 July 2024
Description
- Description:
- Sets ammo count to given amount for given turret magazine.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle setMagazineTurretAmmo [magazineClass, ammoCount, turretPath]
- Parameters:
- vehicle: Object
- magazineClass: String
- ammoCount: Number
- turretPath: Array format Turret Path - [-1] for driver turret is supported
- Return Value:
- Nothing
Examples
- Example 1:
- myMRAP setMagazineTurretAmmo ["200Rnd_127x99_mag_Tracer_Red", 30, [0]];
- Example 2:
- Set ammo count on commander turret from server:
_tank = tank; _turret = [0,0]; _magazine = "200Rnd_127x99_mag_Tracer_Red"; _ammo = 10; [_tank, [_magazine, _ammo, _turret]] remoteExec ["setMagazineTurretAmmo", _tank turretOwner _turret];
Additional Information
Notes
-
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