PiZZADOX – User talk
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Killzone Kid (talk | contribs) (→re playSound note: new section) |
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== re playSound note == | == re playSound note == | ||
Could you please explain when one might need to send 2 or more playsound commands at once to increase the volume? There is a param in config to set the volume of the sound sample, also there is an alternative command, playsound3d that has volume control. [[User: | Could you please explain when one might need to send 2 or more playsound commands at once to increase the volume? There is a param in config to set the volume of the sound sample, also there is an alternative command, playsound3d that has volume control. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 10:44, 28 December 2014 (CET) | ||
:Hey I'll add an additional note on the page, but what you are doing by spamming the sounds is you are effectively amplifying the sound in terms of volume to other sounds in the engine (making it louder) and the volume parameter in the existing commands deal with the fade volume of the distance, meaning that the higher you turn your "volume" up, the longer the sound travels before it fades off (think of it as a plateau and steep drop as you reach the distance stated) the "volume" parameter does not dictate effective volume heard. If you spam the sound command, not only will the effective volume be raised but the distance will be adjusted accordingly as the distance mechanic works off of decibels. (derp bohemia) --[[User:PiZZADOX|PiZZADOX]] ([[User talk:PiZZADOX|talk]]) 21:13, 28 December 2014 (CET) | |||
::Are you talking about sound overdrive? I think your note is valid but the suggested practice is questionable especially as you say yourself is unreliable. I think it is better to make it shorter, for example "executing the same playsound command in quick succession will amplify the sound". I don't think it needs any more explanation. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 21:24, 28 December 2014 (CET) | |||
:::It is absolutely an awkward way of doing it, but it seems to be the only way to guarantee an amplification of the sound file in game. The syntax explanation of the playsound/say3d commands implies the volume will be amplified in terms of loudness and does not explain loudness or fade at a distance in the way it appears to work in the engine. I left the other information to explain the problem not just for people that were encountering the same problem as me but also someone that could alter a command or add another syntax to give us a parameter that could effectively do this without the hack job method. --[[User:PiZZADOX|PiZZADOX]] ([[User talk:PiZZADOX|talk]]) 21:33, 28 December 2014 (CET) | |||
::::If you want to get devs attention post it on Feedback Tracker, adding it on BIKI is the wrong way to go about it. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 22:32, 28 December 2014 (CET) |
Latest revision as of 13:48, 12 March 2024
re playSound note
Could you please explain when one might need to send 2 or more playsound commands at once to increase the volume? There is a param in config to set the volume of the sound sample, also there is an alternative command, playsound3d that has volume control. Killzone_Kid (talk) 10:44, 28 December 2014 (CET)
- Hey I'll add an additional note on the page, but what you are doing by spamming the sounds is you are effectively amplifying the sound in terms of volume to other sounds in the engine (making it louder) and the volume parameter in the existing commands deal with the fade volume of the distance, meaning that the higher you turn your "volume" up, the longer the sound travels before it fades off (think of it as a plateau and steep drop as you reach the distance stated) the "volume" parameter does not dictate effective volume heard. If you spam the sound command, not only will the effective volume be raised but the distance will be adjusted accordingly as the distance mechanic works off of decibels. (derp bohemia) --PiZZADOX (talk) 21:13, 28 December 2014 (CET)
- Are you talking about sound overdrive? I think your note is valid but the suggested practice is questionable especially as you say yourself is unreliable. I think it is better to make it shorter, for example "executing the same playsound command in quick succession will amplify the sound". I don't think it needs any more explanation. Killzone_Kid (talk) 21:24, 28 December 2014 (CET)
- It is absolutely an awkward way of doing it, but it seems to be the only way to guarantee an amplification of the sound file in game. The syntax explanation of the playsound/say3d commands implies the volume will be amplified in terms of loudness and does not explain loudness or fade at a distance in the way it appears to work in the engine. I left the other information to explain the problem not just for people that were encountering the same problem as me but also someone that could alter a command or add another syntax to give us a parameter that could effectively do this without the hack job method. --PiZZADOX (talk) 21:33, 28 December 2014 (CET)
- If you want to get devs attention post it on Feedback Tracker, adding it on BIKI is the wrong way to go about it. Killzone_Kid (talk) 22:32, 28 December 2014 (CET)
- It is absolutely an awkward way of doing it, but it seems to be the only way to guarantee an amplification of the sound file in game. The syntax explanation of the playsound/say3d commands implies the volume will be amplified in terms of loudness and does not explain loudness or fade at a distance in the way it appears to work in the engine. I left the other information to explain the problem not just for people that were encountering the same problem as me but also someone that could alter a command or add another syntax to give us a parameter that could effectively do this without the hack job method. --PiZZADOX (talk) 21:33, 28 December 2014 (CET)
- Are you talking about sound overdrive? I think your note is valid but the suggested practice is questionable especially as you say yourself is unreliable. I think it is better to make it shorter, for example "executing the same playsound command in quick succession will amplify the sound". I don't think it needs any more explanation. Killzone_Kid (talk) 21:24, 28 December 2014 (CET)