isWeaponRested: Difference between revisions
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{{RV|type=command | |||
{{ | |||
| | |game1= arma3 | ||
|version1= 1.42 | |||
| | |arg= local | ||
|gr1= Weapons | |||
| Returns true if weapon is currently rested. | |descr= Returns true if weapon is currently rested. | ||
| [[isWeaponRested]] unit | |s1= [[isWeaponRested]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>_rest = isWeaponRested player;</sqf> | |||
| [[isWeaponDeployed]] | |seealso= [[isWeaponDeployed]] [[canDeployWeapon]] | ||
}} | |||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2015-07-01 - 16:44 (UTC)</dd> | |||
<dt class="note">[[User:AgentRev|AgentRev]]</dt> | |||
<dd class="note"> | |||
You can force a unit out of bipod or resting with: | |||
<sqf>_unit playMove "";</sqf> | |||
</dd> | |||
< | <dt><dt> | ||
<dd class="notedate">Posted on 2015-07-12 - 11:00 (UTC)</dd> | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
<dd class="note"> | |||
As of 1.49 <sqf>isWeaponRested player;</sqf> is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument. | |||
</dd> | |||
< | </dl> |
Latest revision as of 23:05, 4 May 2024
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- isWeaponDeployed canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-07-01 - 16:44 (UTC)
- AgentRev
-
You can force a unit out of bipod or resting with:
- Posted on 2015-07-12 - 11:00 (UTC)
- Killzone_Kid
-
As of 1.49 is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.isWeaponRested player;