preloadTitleObj: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Object title -  Preload data the object can be defined in the [[Description.ext]] file. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


|'''preloadTitleObj''' [name, type] |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= [name, type]: [[Array]] |= Parameter 1
|game5= tkoh
|p2= name: [[String]] defined in [[Description.ext]] for the mission |= Parameter 2
|version5= 1.00
|p3= type: [[String]] "PLAIN" e.g. |= Parameter 3
| [[Boolean]] |= Return value


|s2= '''preloadTitleObj''' [name, type, speed, showInMap] |= Syntax
|game6= arma3
|p21= [name, type, speed]: [[Array]] |= PARAMETER1
|version6= 0.50
|p22= name: [[String]] defined in [[Description.ext]] for the mission |= Parameter 2
|p23= type: [[String]] "PLAIN" e.g. |= Parameter 3
|p24= speed (optional): [[Number]] - IGNORED |= Parameter 4
|p25= showInMap: [[Boolean]]
|r2= [[Boolean]] |= Return value
____________________________________________________________________________________________
 
|x1= <pre>_ok=preloadTitleObj ["BISLogo","plain"]</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|gr1= GUI Control


}}
|descr= Preloads data for the given resource object.
 
|s1= [[preloadTitleObj]] [name, type, speed, showInMap]
 
|p1= name: [[String]] - defined in <sqf inline>configFile >> "CfgTitles" >> name</sqf>
 
|p2= type: [[String]] - see [[Title Effect Type]]s
 
|p3= speed: [[Number]] - (Optional, default -1)
 
|p4= showInMap: [[Boolean]] - (Optional, default [[true]])


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_ok = preloadTitleObj ["BISLogo", "PLAIN"];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[cutObj]]
[[Category:Scripting Commands|PRELOADTITLEOBJ]]
}}
[[Category:Scripting Commands OFP Elite |PRELOADTITLEOBJ]]
[[Category:Scripting Commands ArmA|PRELOADTITLEOBJ]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 09:56, 19 April 2024

Hover & click on the images for description

Description

Description:
Preloads data for the given resource object.
Groups:
GUI Control

Syntax

Syntax:
preloadTitleObj [name, type, speed, showInMap]
Parameters:
name: String - defined in configFile >> "CfgTitles" >> name
type: String - see Title Effect Types
speed: Number - (Optional, default -1)
showInMap: Boolean - (Optional, default true)
Return Value:
Boolean

Examples

Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"];

Additional Information

See also:
cutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note