progressLoadingScreen: Difference between revisions

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m (Text replacement - "with [https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD ENDLOAD cheat code]" to "with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| If loading screen is show,set progress bar to the given value (from interval [0,1]) |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''progressLoadingScreen''' progress |= Syntax
|game4= arma3
|version4= 0.50


|p1= progress: [[Number]] 0 to 1  |= PARAMETER1
|eff= local


|p2= |= PARAMETER2
|gr1= System


|p3= |= PARAMETER3
|descr= If loading screen is shown, sets progress bar to the given value (interval is from 0 to 1]).
{{Feature|arma3|The loading screen can be force-ended with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}.}}


| [[Nothing]] |= RETURNVALUE
|s1= [[progressLoadingScreen]] progress


|p1= progress: [[Number]] - in range 0..1


|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
|r1= [[Nothing]]
//Batch of code
//Batch of code
//Batch of code
[[progressLoadingScreen]] 0.5;
//Batch of code
//Batch of code
//Batch of code
[[endLoadingScreen]];</code>|= EXAMPLE1


____________________________________________________________________________________________
|x1= <sqf>
startLoadingScreen ["Loading My Mission"];
//
// batch of code
//
progressLoadingScreen 0.25;
//
// batch of code
//
progressLoadingScreen 0.50;
//
// batch of code
//
progressLoadingScreen 0.95;
//
// batch of code
//
endLoadingScreen;
</sqf>


| [[startLoadingScreen]], [[endLoadingScreen]] |= SEEALSO
|seealso= [[startLoadingScreen]] [[endLoadingScreen]] [[BIS_fnc_progressLoadingScreen]]
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 09:44, 6 September 2024

Hover & click on the images for description

Description

Description:
If loading screen is shown, sets progress bar to the given value (interval is from 0 to 1]).
Arma 3
The loading screen can be force-ended with the ENDLOAD cheat code.
Groups:
System

Syntax

Syntax:
progressLoadingScreen progress
Parameters:
progress: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // // batch of code // progressLoadingScreen 0.25; // // batch of code // progressLoadingScreen 0.50; // // batch of code // progressLoadingScreen 0.95; // // batch of code // endLoadingScreen;

Additional Information

See also:
startLoadingScreen endLoadingScreen BIS_fnc_progressLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note