moveToCompleted: Difference between revisions

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[[Category:Scripting Commands|MOVETOCOMPLETED]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |MOVETOCOMPLETED]]
[[Category:Scripting Commands ArmA|MOVETOCOMPLETED]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' moveToCompleted ''''' ''person''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


person: [[Object]]
|game6= arma3
|version6= 0.50


'''Type of returned value:'''
|gr1= Unit Control


[[Boolean]]
|descr= Check if latest low level moveTo command is finished. Returns true if given AI pilot unit state == COMPLETED


'''Compatibility:'''
|s1= [[moveToCompleted]]  person


Version 2.62 required.
|p1= person: [[Object]]


|r1= [[Boolean]]


'''Description:'''
|x1= <sqf>_isCompleted = moveToCompleted _unit;</sqf>
   
 
Check if latest low level moveTo command is finished.
|seealso= [[moveTo]] [[moveToFailed]]
}}
 
{{Note
|user= DreadedEntity
|timestamp= 20220402203147
|text= This command can also check the status of [[doMove]] and [[commandMove]] (A3 2.08.149102)
This is handy to make your script wait until a unit has moved to some position:
<sqf>waitUntil {moveToCompleted _unit};</sqf>
}}

Latest revision as of 13:27, 19 October 2024

Hover & click on the images for description

Description

Description:
Check if latest low level moveTo command is finished. Returns true if given AI pilot unit state == COMPLETED
Groups:
Unit Control

Syntax

Syntax:
moveToCompleted person
Parameters:
person: Object
Return Value:
Boolean

Examples

Example 1:
_isCompleted = moveToCompleted _unit;

Additional Information

See also:
moveTo moveToFailed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
DreadedEntity - c
Posted on Apr 02, 2022 - 20:31 (UTC)
This command can also check the status of doMove and commandMove (A3 2.08.149102) This is handy to make your script wait until a unit has moved to some position:
waitUntil {moveToCompleted _unit};