Shinraiden/Sandbox – User
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[[Category:Sandbox]] | [[Category:Sandbox]] | ||
= My Sandbox = | |||
== Your License with Bohemia Interactive and Other Users == | |||
Content stored on this site contains information that is the protected Intellectual Property of Bohemia Interactive and other users. Your usage of any content stored, distributed, documented, or referenced through this site may only be for your personal<s>, non-commercial entertainment</s> '''and individual''' use only. You may integrate content from this site in whole or in part into works you create or derive, as long as your content and any derived or included works <s>remain licensed non-commercial</s> '''are not sold or offered for sale. You may not offer the content of this site or derivatives in whole or in part, exclusive of or included in any content that is sold or offered for sale'''. <s>You may not use any content or information from this site for any commercial purpose without a separately negotiated commercial exploitation license from Bohemia Interactive and any other Intellectual Property holders.</s> | |||
With regard to material that you contribute to this site, you grant to Bohemia Interactive and its designated agents (in exclusion of all other users of the site) a worldwide, nonexclusive, perpetual, irrevocable, royalty free, fully paid up license, in connection with the Bohemia Interactive's engine and games, mods and other products based on it, to: (1) make, use, copy, modify, create derivative works of such material, (2) publicly perform or display, import, broadcast, transmit, distribute, license, offer to sell, and sell, rent, lease or lend copies of the material (and derivative works thereof), and (3) sublicense to third parties the foregoing rights, including the right to sublicense to further third parties. | |||
You grant to all other licensed users (excepting Bohemia Interactive and it's designated agents) of this site a worldwide, nonexclusive, perpetual, irrevocable, royalty free, fully paid up license, in connection with the Bohemia Interactive's engine and games, mods and other products based on it, to: (1) make, use, copy, modify, create derivative works of such material solely for non-commercial entertainment use only, (2) publicly perform or display, import, broadcast, transmit, or distribute solely for non-commercial entertainment use only, and (3) sublicense to third parties the foregoing rights solely for <s>non-commercial entertainment use</s> '''personal and individual usage''', including the right to sublicense to further third parties within the limits set by the <s>non-commercial</s> '''preceding''' usage terms. | |||
Your license to other users is subject to the terms of the users’ valid license(s) to the Bohemia Interactive's engine and tools (including but not limited to games, mods and other products based on it). | |||
== Conduct on the Site == | |||
* Protect your personal login information and site identity | |||
* Any offensive material is prohibited | |||
* Be nice and use good common sense and etiquette | |||
* Don't help hackers or cheaters here | |||
* Follow all other guidelines as described in [[Bohemia Interactive Community:Guidelines]]. | |||
* <s>Information about development, content, or documentation specific to ''Virtual Battle Space'' products should not be contributed to this site beyond the basic overview and references provided at the VBS product overview page.</s> '''(Information and documentation about Virtual Battlespace and related products is still being sorted out by Bohemia Interactive at this time. It is anticipated that the documentation will be added to the Community wiki content under the direction of Bohemia Interactive in the near future.)''' | |||
== Copyright Infringement. == | |||
In case of any possible copyright infrigement on this site please contact admins of the site or Bohemia Interactive immediately. We stongly value copyright of others and we ask all members of this community to do the same. | |||
We strongly urge that where possible, the original content developers submit their content rather than third parties, so that the rights and interests of the developers may be more easily honored and respected. '''Content added to the Community Wiki without the permission or approval of the content developer will be removed on receipt of a formal complaint to the wiki sysops.''' | |||
= Newbie Dev/Mod Setup = | |||
* '''overview''' | |||
how everything all fits together, references to mod folders etc | |||
* '''Zero'th planning''' | |||
Content control, versioning, distribution, patching, sanity | |||
* '''makedir's''' | |||
%''ProgramFiles''% = bad | |||
* '''install''' | |||
obvious | |||
* '''unpack''' -> chroot dir | |||
where and what exactly | |||
* '''setup tools''' | |||
where to install | |||
* '''config tools''' | |||
where to point | |||
* '''dev process''' | |||
sorting out your content and working with it | |||
= VBS1 Stuff = | |||
Hmm, I believe that there actually are suprisingly a few changes from vanilla OFP... | |||
== VBS Commands == | |||
Commands have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1 | |||
[[addonAvailable_(VBS1)|addonAvailable]] | |||
[[allowDammage_(VBS1)|allowDammage]] - 2.08 - readme | |||
[[attribute_(VBS1)|attribute]] | |||
[[camSetPosAsl_(VBS1)|camSetPosAsl]] | |||
[[consoleLog_(VBS1)|consoleLog]] - 2.08 - readme | |||
[[convertToAGL_(VBS1)|convertToAGL]] | |||
[[convertToASL_(VBS1)|convertToASL]] - 2.08 - readme | |||
[[createMarker_(VBS1)]] | |||
[[createTrigger_(VBS1)|createTrigger]] | |||
[[disableAI_(VBS1)|disableAI]] | |||
[[deleteMarker_(VBS1)]] | |||
[[enableAI_(VBS1)|enableAI]] | |||
[[GetCargoPos_(VBS1)|GetCargoPos]] | |||
[[getMarkerDir_(VBS1)]] | |||
[[getMarkerText_(VBS1)|getMarkerText]] - 2.08 - readme | |||
[[getMapScale_(VBS1)|getMapScale]] | |||
[[getMove_(VBS1)]] | |||
[[GetObjAtCargoPos_(VBS1)|GetObjAtCargoPos]] | |||
[[getPosAsl_(VBS1)]] | |||
[[getVisiblePos_(VBS1)|getVisiblePos]] | |||
[[insert_(VBS1)|insert]] | |||
[[IsCargoPosEmpty_(VBS1)|IsCargoPosEmpty]] | |||
[[isPlayerControlled_(VBS1)|isPlayerControlled]] | |||
[[isWearingNVG_(VBS1)|isWearingNVG]] - 2.04 - readme | |||
[[IsCargoPosEmpty_(VBS1)|IsCargoPosEmpty]] | |||
[[listAttributes_(VBS1)|listAttributes]] | |||
[[onShotHit_(VBS1)|onShotHit]] | |||
[[setAttribute_(VBS1)|setAttribute]] | |||
[[setfriend_(VBS1)]] | |||
[[setMarkerBrush_(VBS1)]] | |||
[[setMarkerDir_(VBS1)]] | |||
[[setMarkerShape_(VBS1)]] | |||
[[setMarkerText_(VBS1)]] | |||
[[setObjectTextureGlobal_(VBS1)|setObjectTextureGlobal]] - 2.11 - readme | |||
[[setPosAsl_(VBS1)]] | |||
[[setTriggerActivation_(VBS1)|setTriggerActivation]] | |||
[[setTriggerArea_(VBS1)|setTriggerArea]] | |||
[[setTriggerText_(VBS1)]] | |||
[[setTriggerTimeout_(VBS1)]] | |||
[[setTriggerType_(VBS1)]] | |||
[[setTriggerStatements_(VBS1)]] | |||
[[setUnitPos_(VBS1)|setUnitPos]] | |||
[[synchronizeTrigger_(VBS1)|synchronizeTrigger]] - 2.08 - readme | |||
[[triggerAttachObject_(VBS1)]] | |||
[[triggerAttachVehicle_(VBS1)]] | |||
[[removeAttribute_(VBS1)|removeAttribute]] | |||
[[listConfig_(VBS1)]] | |||
[[newConfig_(VBS1)]] | |||
[[addClass_(VBS1)]] | |||
[[addValue_(VBS1)]] | |||
[[saveConfig_(VBS1)]] | |||
[[loadConfig_(VBS1)]] | |||
[[openClass_(VBS1)]] | |||
[[getValue_(VBS1)]] | |||
[[setEffectCondition_(VBS1)]] | |||
[[setTitleEffect_(VBS1)]] | |||
[[setCameraEffect_(VBS1)]] | |||
[[setSoundEffect_(VBS1)]] | |||
[[setMusicEffect_(VBS1)]] | |||
[[addWaypoint_(VBS1)]] | |||
[[setWaypointPosition_(VBS1)]] | |||
[[setWaypointType_(VBS1)]] | |||
[[setWaypointCombatMode_(VBS1)]] | |||
[[setWaypointFormation_(VBS1)]] | |||
[[setWaypointSpeed_(VBS1)]] | |||
[[setWaypointBehaviour_(VBS1)]] | |||
[[setWaypointDescription_(VBS1)]] | |||
[[setWaypointStatements_(VBS1)]] | |||
[[setWaypointScript_(VBS1)]] | |||
[[setWaypointTimeout_(VBS1)]] | |||
[[showWaypoint_(VBS1)]] | |||
[[synchronizeWaypoint_(VBS1)]] | |||
[[waypointAttachVehicle_(VBS1)]] | |||
[[waypointAttachObject_(VBS1)]] | |||
[[setWaypointHousePosition_(VBS1)]] | |||
[[getWorld_(VBS1)]] | |||
[[find_(VBS1)]] | |||
[[isServer_(VBS1)]] | |||
[[setObjectTexture_(VBS1)]] now works for wrp object id's - 2.00 readme | |||
== VBS EH == | |||
vbs_eventhandlers - 1.99 | |||
changePos - 2.00 - readme | |||
Respawn - 2.04 - readme | |||
AnimChanged | |||
== VBS Variables == | |||
Var's have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1 | |||
VBS_init | |||
VBS_is_server | |||
== VBS Functions == | |||
Functions have been added to http://community.bistudio.com/wiki/VBS_Functions | |||
VBS_is_null | |||
VBS_is_scalar | |||
VBS_getRandom | |||
VBS_randomElement | |||
VBS_randomIndex | |||
VBS_getDirPos | |||
VBS_getDirRelPos | |||
VBS_inAng | |||
VBS_distancePos | |||
VBS_distancePosSqr | |||
VBS_distancePos3D | |||
VBS_distance3DSqr | |||
VBS_roundn | |||
VBS_echo | |||
VBS_getSide | |||
VBS_vDiff | |||
VBS_vMag | |||
VBS_vUnit | |||
VBS_vVelUnit | |||
VBS_vMultiply | |||
VBS_vAdd | |||
== VBS Arrays == | |||
Arrays have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1 | |||
VBS_units | |||
VBS_vehs | |||
VBS_units_str | |||
VBS_distance3D | |||
== VBS Resource.cpp == | |||
resource.cpp in addon - 2.08 - readme | |||
control property 'moveWithMouse' for static maps | |||
control property 'showLegend' for static maps | |||
== VBS config.cpp == | |||
#define WeaponSlotBinocular 16384 - 2.09 - readme | |||
'initCode' addon config entry for CfgPatches - 2.08 - readme | |||
preProcessFile command can now parse files residing in addons + c processor commands - 2.01 - readme | |||
colorGrid[] and colorGridMap[] can now be defined on a per-map basis in class Grid - 2.09 - readme | |||
== VBS Command line params == | |||
[[Virtual Battlespace: Startup Parameters]] | |||
-autoassign=<string> - 2.08 - readme | |||
-autoassigngrp=<string> - 2.08 - readme | |||
-autoassignside=<string> - 2.08 - readme | |||
== VBS Server Commands == | |||
added DS command #play that forces game start from the MP briefing - 2.00 - readme |
Latest revision as of 15:02, 25 May 2023
My Sandbox
Your License with Bohemia Interactive and Other Users
Content stored on this site contains information that is the protected Intellectual Property of Bohemia Interactive and other users. Your usage of any content stored, distributed, documented, or referenced through this site may only be for your personal, non-commercial entertainment and individual use only. You may integrate content from this site in whole or in part into works you create or derive, as long as your content and any derived or included works remain licensed non-commercial are not sold or offered for sale. You may not offer the content of this site or derivatives in whole or in part, exclusive of or included in any content that is sold or offered for sale. You may not use any content or information from this site for any commercial purpose without a separately negotiated commercial exploitation license from Bohemia Interactive and any other Intellectual Property holders.
With regard to material that you contribute to this site, you grant to Bohemia Interactive and its designated agents (in exclusion of all other users of the site) a worldwide, nonexclusive, perpetual, irrevocable, royalty free, fully paid up license, in connection with the Bohemia Interactive's engine and games, mods and other products based on it, to: (1) make, use, copy, modify, create derivative works of such material, (2) publicly perform or display, import, broadcast, transmit, distribute, license, offer to sell, and sell, rent, lease or lend copies of the material (and derivative works thereof), and (3) sublicense to third parties the foregoing rights, including the right to sublicense to further third parties.
You grant to all other licensed users (excepting Bohemia Interactive and it's designated agents) of this site a worldwide, nonexclusive, perpetual, irrevocable, royalty free, fully paid up license, in connection with the Bohemia Interactive's engine and games, mods and other products based on it, to: (1) make, use, copy, modify, create derivative works of such material solely for non-commercial entertainment use only, (2) publicly perform or display, import, broadcast, transmit, or distribute solely for non-commercial entertainment use only, and (3) sublicense to third parties the foregoing rights solely for non-commercial entertainment use personal and individual usage, including the right to sublicense to further third parties within the limits set by the non-commercial preceding usage terms.
Your license to other users is subject to the terms of the users’ valid license(s) to the Bohemia Interactive's engine and tools (including but not limited to games, mods and other products based on it).
Conduct on the Site
- Protect your personal login information and site identity
- Any offensive material is prohibited
- Be nice and use good common sense and etiquette
- Don't help hackers or cheaters here
- Follow all other guidelines as described in Bohemia Interactive Community:Guidelines.
Information about development, content, or documentation specific to Virtual Battle Space products should not be contributed to this site beyond the basic overview and references provided at the VBS product overview page.(Information and documentation about Virtual Battlespace and related products is still being sorted out by Bohemia Interactive at this time. It is anticipated that the documentation will be added to the Community wiki content under the direction of Bohemia Interactive in the near future.)
Copyright Infringement.
In case of any possible copyright infrigement on this site please contact admins of the site or Bohemia Interactive immediately. We stongly value copyright of others and we ask all members of this community to do the same.
We strongly urge that where possible, the original content developers submit their content rather than third parties, so that the rights and interests of the developers may be more easily honored and respected. Content added to the Community Wiki without the permission or approval of the content developer will be removed on receipt of a formal complaint to the wiki sysops.
Newbie Dev/Mod Setup
- overview
how everything all fits together, references to mod folders etc
- Zero'th planning
Content control, versioning, distribution, patching, sanity
- makedir's
%ProgramFiles% = bad
- install
obvious
- unpack -> chroot dir
where and what exactly
- setup tools
where to install
- config tools
where to point
- dev process
sorting out your content and working with it
VBS1 Stuff
Hmm, I believe that there actually are suprisingly a few changes from vanilla OFP...
VBS Commands
Commands have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1
addonAvailable allowDammage - 2.08 - readme attribute camSetPosAsl consoleLog - 2.08 - readme convertToAGL convertToASL - 2.08 - readme createMarker_(VBS1) createTrigger disableAI deleteMarker_(VBS1) enableAI GetCargoPos getMarkerDir_(VBS1) getMarkerText - 2.08 - readme getMapScale getMove_(VBS1) GetObjAtCargoPos getPosAsl_(VBS1) getVisiblePos insert IsCargoPosEmpty isPlayerControlled isWearingNVG - 2.04 - readme IsCargoPosEmpty listAttributes onShotHit setAttribute setfriend_(VBS1) setMarkerBrush_(VBS1) setMarkerDir_(VBS1) setMarkerShape_(VBS1) setMarkerText_(VBS1) setObjectTextureGlobal - 2.11 - readme setPosAsl_(VBS1) setTriggerActivation setTriggerArea setTriggerText_(VBS1) setTriggerTimeout_(VBS1) setTriggerType_(VBS1) setTriggerStatements_(VBS1) setUnitPos synchronizeTrigger - 2.08 - readme triggerAttachObject_(VBS1) triggerAttachVehicle_(VBS1) removeAttribute listConfig_(VBS1) newConfig_(VBS1) addClass_(VBS1) addValue_(VBS1) saveConfig_(VBS1) loadConfig_(VBS1) openClass_(VBS1) getValue_(VBS1) setEffectCondition_(VBS1) setTitleEffect_(VBS1) setCameraEffect_(VBS1) setSoundEffect_(VBS1) setMusicEffect_(VBS1) addWaypoint_(VBS1) setWaypointPosition_(VBS1) setWaypointType_(VBS1) setWaypointCombatMode_(VBS1) setWaypointFormation_(VBS1) setWaypointSpeed_(VBS1) setWaypointBehaviour_(VBS1) setWaypointDescription_(VBS1) setWaypointStatements_(VBS1) setWaypointScript_(VBS1) setWaypointTimeout_(VBS1) showWaypoint_(VBS1) synchronizeWaypoint_(VBS1) waypointAttachVehicle_(VBS1) waypointAttachObject_(VBS1) setWaypointHousePosition_(VBS1) getWorld_(VBS1) find_(VBS1) isServer_(VBS1) setObjectTexture_(VBS1) now works for wrp object id's - 2.00 readme
VBS EH
vbs_eventhandlers - 1.99
changePos - 2.00 - readme Respawn - 2.04 - readme
AnimChanged
VBS Variables
Var's have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1
VBS_init VBS_is_server
VBS Functions
Functions have been added to http://community.bistudio.com/wiki/VBS_Functions
VBS_is_null VBS_is_scalar VBS_getRandom VBS_randomElement VBS_randomIndex VBS_getDirPos VBS_getDirRelPos VBS_inAng VBS_distancePos VBS_distancePosSqr VBS_distancePos3D VBS_distance3DSqr VBS_roundn VBS_echo VBS_getSide VBS_vDiff VBS_vMag VBS_vUnit VBS_vVelUnit VBS_vMultiply VBS_vAdd
VBS Arrays
Arrays have been added to http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS1
VBS_units VBS_vehs VBS_units_str VBS_distance3D
VBS Resource.cpp
resource.cpp in addon - 2.08 - readme control property 'moveWithMouse' for static maps control property 'showLegend' for static maps
VBS config.cpp
#define WeaponSlotBinocular 16384 - 2.09 - readme 'initCode' addon config entry for CfgPatches - 2.08 - readme preProcessFile command can now parse files residing in addons + c processor commands - 2.01 - readme colorGrid[] and colorGridMap[] can now be defined on a per-map basis in class Grid - 2.09 - readme
VBS Command line params
Virtual Battlespace: Startup Parameters
-autoassign=<string> - 2.08 - readme -autoassigngrp=<string> - 2.08 - readme -autoassignside=<string> - 2.08 - readme
VBS Server Commands
added DS command #play that forces game start from the MP briefing - 2.00 - readme