Terrain Processor: Line: Sparse Cluster: Difference between revisions

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[[Category:Terrain Processor Manual|Line]]
[[Category:Terrain Processor Manual|Line]]
{{TerrainProcessorManual|Line: Sparse Cluster|BITasksPlugin.dll|Polyline, PolylineM, PolylineZ|No|=
{{TerrainProcessorManual|Line: Sparse Cluster|BITasksPlugin.dll|Polyline, PolylineM, PolylineZ|No
|DESCRIPTION=Random placement of object clusters on linear shapes specified in the given shapefile.
|DESCRIPTION=Random placement of object clusters on linear shapes specified in the given shapefile.
|TASKPARAMETERS=* '''RANDOM SEED''' - number used to initialize pseudorandom number generator.
|TASKPARAMETERS=* '''RANDOM SEED''' - number used to initialize pseudorandom number generator.

Latest revision as of 21:19, 17 January 2021

Task details

Task name : Line: Sparse Cluster

Dll plugin name : BITasksPlugin.dll

Geometry type : Polyline, PolylineM, PolylineZ

Heightmap : No


Description

Random placement of object clusters on linear shapes specified in the given shapefile.

Task parameters

  • RANDOM SEED - number used to initialize pseudorandom number generator.
  • CDENSHA - The density of the filling in number of clusters over linear shape.
  • MAXDISTANCE - maximal object distance from centreline.
  • Spline interpolation - Use bezier spline instead of original polyline.

Object prototype parameters

  • OBJECT - Object's prototype name
  • MINHEIGHT - Minimal size in %
  • MAXHEIGHT - Maximal size in %
  • MINDIST - Minimal distance in meters
  • GROUPID - Group id.
  • MINCOUNT - Minimal objects count in one cluster.
  • MAXCOUNT - Maximal objects count in one cluster.
  • MINRADIUS - Minimal radius from cluster center to place object.
  • MAXRADIUS - Maximal radius from cluster center to place object.

Usage

This module is perfect for creating naturally looking vegetation clusters along lines, e.g. small groves separating fields etc.