Terrain Processor: Area: Local Minimum Cluster: Difference between revisions
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[[Category:Terrain Processor Manual|Area]] | [[Category:Terrain Processor Manual|Area]] | ||
{{TerrainProcessorManual|Area: Local Minimum Cluster|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes | {{TerrainProcessorManual|Area: Local Minimum Cluster|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes | ||
|DESCRIPTION=Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters. | |DESCRIPTION=Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters. | ||
|TASKPARAMETERS=* '''Random seed''' - number used to initialize pseudorandom number generator. | |TASKPARAMETERS=* '''Random seed''' - number used to initialize pseudorandom number generator. |
Latest revision as of 21:15, 17 January 2021
Task details
Task name : Area: Local Minimum Cluster
Dll plugin name : BITasksPlugin.dll
Geometry type : Polygon, PolygonM, PolygonZ
Heightmap : Yes
Description
Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters.
Task parameters
- Random seed - number used to initialize pseudorandom number generator.
Object prototype parameters
- OBJECT - Object's prototype name
- MINHEIGHT - Minimal size in %
- MAXHEIGHT - Maximal size in %
- MINDIST - Minimal distance in meters
- GROUPID - Cluster group id.
- MINCOUNT - Minimal instances count.
- MAXCOUNT - Maximal instances count.
- MINRADIUS - Minimal occurence radius.
- MAXRADIUS - Maxima occurence radius.
Usage
Use it for placing objects in local depressions, e.g. wetland tree or bush clusters.
Algorithm
- Find local maximals.
- Populate linear cluster as usual.