Terrain Processor: Area: Local Minimum Cluster: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - " *\|= " to " ")
 
Line 1: Line 1:
[[Category:Terrain Processor Manual|Area]]
[[Category:Terrain Processor Manual|Area]]
{{TerrainProcessorManual|Area: Local Minimum Cluster|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes|=
{{TerrainProcessorManual|Area: Local Minimum Cluster|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes
|DESCRIPTION=Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters.
|DESCRIPTION=Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters.
|TASKPARAMETERS=* '''Random seed''' - number used to initialize pseudorandom number generator.
|TASKPARAMETERS=* '''Random seed''' - number used to initialize pseudorandom number generator.

Latest revision as of 21:15, 17 January 2021

Task details

Task name : Area: Local Minimum Cluster

Dll plugin name : BITasksPlugin.dll

Geometry type : Polygon, PolygonM, PolygonZ

Heightmap : Yes


Description

Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters.

Task parameters

  • Random seed - number used to initialize pseudorandom number generator.

Object prototype parameters

  • OBJECT - Object's prototype name
  • MINHEIGHT - Minimal size in %
  • MAXHEIGHT - Maximal size in %
  • MINDIST - Minimal distance in meters
  • GROUPID - Cluster group id.
  • MINCOUNT - Minimal instances count.
  • MAXCOUNT - Maximal instances count.
  • MINRADIUS - Minimal occurence radius.
  • MAXRADIUS - Maxima occurence radius.

Usage

Use it for placing objects in local depressions, e.g. wetland tree or bush clusters.

Algorithm

  1. Find local maximals.
  2. Populate linear cluster as usual.