BIS fnc earthquake: Difference between revisions
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(Added new example) |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |eff= local | ||
| | |gr1= Environment | ||
| | |descr= Earthquake simulation - now just camera shake and sound. [[Arma 3: Stamina|Stamina]] is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress [[missionNamespace]] variable {{hl|BIS_fnc_earthquake_inprogress}} will be [[true]]. | ||
| | |exec= spawn | ||
| | |s1= [intensity] spawn [[BIS_fnc_earthquake]] | ||
| | |p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>[4] spawn BIS_fnc_earthquake;</sqf> | |||
| | |seealso= [[addCamShake]] | ||
}} | }} | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
- Execution:
- spawn
- Groups:
- Environment
Syntax
- Syntax:
- [intensity] spawn BIS_fnc_earthquake
- Parameters:
- intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- addCamShake
Notes
-
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