isEqualTypeArray: Difference between revisions
Jump to navigation
Jump to search
Pennyworth (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(43 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.54 | |||
| | |gr1= Variables | ||
|gr2= Arrays | |||
| Compares types of all elements of one array to types of all elements of another array. | |descr= Compares types of all elements of one array to types of all elements of another array. Since Arma 3 v2.09.149634 no additional check is needed to make sure the first argument is an [[Array]]. | ||
| arr1 | |s1= arr1 [[isEqualTypeArray]] arr2 | ||
|p1= arr1: [[Array]] | |p1= arr1: [[Array]] ([[Anything]] ''Since Arma 3 v2.09.149634'') | ||
|p2= arr2: [[Array]] | |p2= arr2: [[Array]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf> | |||
_arr = [1,true,"three"]; | |||
_arr isEqualTypeArray [0,objNull,""]; // false | |||
_arr isEqualTypeArray [0,false,""]; // true | |||
</sqf> | |||
|[ | |x2= <sqf> | ||
_arr = [1,2]; | |||
_arr isEqualTypeArray [0]; // false | |||
_arr isEqualTypeArray [0,0]; // true | |||
_arr isEqualTypeArray [0,0,0]; // false | |||
</sqf> | |||
|seealso= [[isEqualTypeAll]] [[isEqualType]] [[isEqualTypeParams]] [[param]] [[params]] [[isEqualTo]] [[typeName]] | |||
}} | }} | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Compares types of all elements of one array to types of all elements of another array. Since Arma 3 v2.09.149634 no additional check is needed to make sure the first argument is an Array.
- Groups:
- VariablesArrays
Syntax
- Syntax:
- arr1 isEqualTypeArray arr2
- Parameters:
- arr1: Array (Anything Since Arma 3 v2.09.149634)
- arr2: Array
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- _arr = [1,2]; _arr isEqualTypeArray [0]; // false _arr isEqualTypeArray [0,0]; // true _arr isEqualTypeArray [0,0,0]; // false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note