Eden Editor: Connecting: Difference between revisions
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Connecting can bind certain entities together and affect their functionality. | Connecting can bind certain entities together and affect their functionality. | ||
== Connecting Entities == | |||
To connect entities together, click the '''right mouse button''' on an entity, expand the '''Connect | To connect entities together, click the '''right mouse button''' on an entity, expand the '''Connect''' folder and pick a connection type to start the connecting operation. | ||
Click the '''left mouse button''' on the desired target to connect all selected entities to the target. You can also press the '''right mouse button''' to cancel the operation. | Click the '''left mouse button''' on the desired target to connect all selected entities to the target. You can also press the '''right mouse button''' to cancel the operation. | ||
[[File:3den connectMenu.gif|center]] | [[File:3den connectMenu.gif|center]] | ||
== Disconnecting Entities == | |||
To remove an existing connection, hover over the connection line in the scene and press | To remove an existing connection, hover over the connection line in the scene and press {{Controls|Del}}. Alternatively, clicking into an empty space while connecting will remove any connection of the selected type. | ||
[[File:3den connectEmpty.gif|center]] | [[File:3den connectEmpty.gif|center]] | ||
== Additional Notes == | |||
It is also possible to group or sync multiple units with another entity at once.<br> | |||
Connections are shown as lines, both in the scene and on the map. Each connection type is represented by a different color. | |||
Unless selected, the line will be obstructed by the terrain and environmental settings. | |||
== Connection Types == | |||
=== Grouping === | === Grouping === | ||
''Character & Character'' | ''Character & Character'' | ||
Characters grouped together become a group with a leader. Subordinates follow the leader and carry out issued orders. | Characters grouped together become a group with a leader. Subordinates follow the leader and carry out issued orders. | ||
Grouping can also be quickly accessed by '''holding | Grouping can also be quickly accessed by '''holding''' {{Controls|Ctrl}} and dragging a line from one character to another. | ||
Read more: [[Eden_Editor:_Group|Eden Editor: Group]] | |||
[[File:3den connectGroup.gif|center]] | [[File:3den connectGroup.gif|center]] | ||
=== Syncing === | === Syncing === | ||
Line 32: | Line 30: | ||
A generic connection without any inherent functionality. Often used by scripted systems. One of the connected entities has to be a character, otherwise the connection will not be recognized once the scenario starts. | A generic connection without any inherent functionality. Often used by scripted systems. One of the connected entities has to be a character, otherwise the connection will not be recognized once the scenario starts. | ||
=== Setting Trigger Owner === | === Setting Trigger Owner === | ||
''Trigger & Character'' | ''Trigger & Character'' | ||
Trigger owner changes | Trigger owner changes a trigger's activation from being side based (e.g., activated by BLUFOR) to object based (e.g., activated by the owner or its group members). | ||
Read more: [[Eden_Editor:_Trigger#Trigger_Owner|Eden Editor: Trigger]] | |||
=== Setting Random Start === | === Setting Random Start === | ||
''Object & Marker'' | ''Object & Marker'' | ||
When the scenario starts, an object will appear randomly either on its default position, or on the position of any connected marker. Each restart will bring different results. | When the scenario starts, an object will appear randomly either on its default position, or on the position of any connected [[Eden_Editor:_Marker|marker]]. Each restart will bring different results. | ||
=== Setting Waypoint Activation === | === Setting Waypoint Activation === | ||
''Waypoint & Trigger'' | ''Waypoint & Trigger'' | ||
A Waypoint will only be completed once all | A Waypoint will only be completed once all connected triggers are activated. This is useful, for example, for sending reinforcements once enemy locations are cleared. | ||
Read more: [[Eden_Editor:_Waypoint|Eden Editor: Waypoint]] | |||
[[Category:Eden Editor: Editing|Connecting]] | [[Category:Eden Editor: Editing|Connecting]] |
Latest revision as of 11:48, 20 December 2021
Connecting can bind certain entities together and affect their functionality.
Connecting Entities
To connect entities together, click the right mouse button on an entity, expand the Connect folder and pick a connection type to start the connecting operation. Click the left mouse button on the desired target to connect all selected entities to the target. You can also press the right mouse button to cancel the operation.
Disconnecting Entities
To remove an existing connection, hover over the connection line in the scene and press Del. Alternatively, clicking into an empty space while connecting will remove any connection of the selected type.
Additional Notes
It is also possible to group or sync multiple units with another entity at once.
Connections are shown as lines, both in the scene and on the map. Each connection type is represented by a different color.
Unless selected, the line will be obstructed by the terrain and environmental settings.
Connection Types
Grouping
Character & Character
Characters grouped together become a group with a leader. Subordinates follow the leader and carry out issued orders. Grouping can also be quickly accessed by holding Ctrl and dragging a line from one character to another.
Read more: Eden Editor: Group
Syncing
Character & Object
A generic connection without any inherent functionality. Often used by scripted systems. One of the connected entities has to be a character, otherwise the connection will not be recognized once the scenario starts.
Setting Trigger Owner
Trigger & Character
Trigger owner changes a trigger's activation from being side based (e.g., activated by BLUFOR) to object based (e.g., activated by the owner or its group members).
Read more: Eden Editor: Trigger
Setting Random Start
Object & Marker
When the scenario starts, an object will appear randomly either on its default position, or on the position of any connected marker. Each restart will bring different results.
Setting Waypoint Activation
Waypoint & Trigger
A Waypoint will only be completed once all connected triggers are activated. This is useful, for example, for sending reinforcements once enemy locations are cleared.
Read more: Eden Editor: Waypoint