Difficulty Overhaul – Arma 3

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[[Category:Arma 3: Editing]]
#REDIRECT [[Arma 3: Difficulty Settings#Difficulty_Overhaul]]
Update 1.58 (#RoadToApex) comes with an overhaul of difficulty settings for Arma 3. [[Arma 3 Difficulty Menu]] describes previous state and should be kept for reference as all the previous setting is going to be available for sake of backwards compatibility. There should be multiple phases of overhaul.
 
== Phase 1 ==
* Class '''CfgDifficulties''' will be left in config for backwards compatibility. Game will use class '''CfgDifficultyPresets''' from now on. Because of this and change of particular flags, it is recommended for both client and server to use the new exe, so the difficulty in MP works flawlessly (if the versions won't match, MP will work, but certain flags may not be enforced on clients).
* Transform difficulty levels to presets (i. e. unlike the current state, each preset will have exactly defined values, if they don't match, preset will be changed to Custom).
* Reduce number of presets to '''three plus Custom''' to simplify choosing of difficulty. ''Recruit'' and ''Regular'' will be mostly identical to what they were, ''Veteran'' will use the values of former Elite. 
* '''Vision Aid''' flag will be added. It shows "bubbles" which help to spot units. Before it was available only in config and enabled on ''Recruit'' difficulty.
* '''Unlimited Saves''' flag will be set to Enabled on ''Regular'' difficulty.
* '''VON ID''' will be set to Enabled on all difficulties, since by default we want to know who's speaking.
* '''Clock Indicator''' flag will be removed. Clock Indicator was switched off long time ago, only the flag remained in code.
* '''Game Options''' button and difficulty indicator in '''MP Create Game''' dialogue. The button will allow users to set difficulty flags without shutting down the server.

Latest revision as of 23:03, 24 June 2022