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Killzone Kid (talk | contribs) (→setUnitLoadout local effect: new section) |
Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid") |
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== setUnitLoadout local effect == | == setUnitLoadout local effect == | ||
I was able to change loadout on remote unit. Do you have a repro to show otherwise? [[User: | I was able to change loadout on remote unit. Do you have a repro to show otherwise? [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 00:17, 21 July 2016 (CEST) | ||
:I did the same. Called on dedi for remote ai and could visually observe loadout change. Will need some solid repro if this a bug. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 06:49, 21 July 2016 (CEST) | |||
:: Someone has changed the locality info recently and mistakenly. Both arguments should be global. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 18:16, 21 July 2016 (CEST) |
Latest revision as of 13:48, 12 March 2024
setUnitLoadout local effect
I was able to change loadout on remote unit. Do you have a repro to show otherwise? Killzone_Kid (talk) 00:17, 21 July 2016 (CEST)
- I did the same. Called on dedi for remote ai and could visually observe loadout change. Will need some solid repro if this a bug. Killzone_Kid (talk) 06:49, 21 July 2016 (CEST)
- Someone has changed the locality info recently and mistakenly. Both arguments should be global. Killzone_Kid (talk) 18:16, 21 July 2016 (CEST)