diag drawMode: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "|size=0.75" to "|size= 0.75")
 
(31 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:diag_drawMode}}
{{RV|type=command
{{Command|= Comments
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3


|1.00|= Game version
|branch= diag
____________________________________________________________________________________________


| Activates specific debug visualization. |= Description
|version1= 1.86
____________________________________________________________________________________________


| '''diag_drawMode''' "type" |= Syntax
|gr1= Diagnostic


|p1= section: [[name]] - Type of visualization |= Parameter 1
|descr= Activates a debug visualisation.


| [[Nothing]] |= Return value
|s1= [[diag_drawMode]] type
____________________________________________________________________________________________
 
|x1= <pre>diag_drawMode "normal"</pre> |= Example 1
____________________________________________________________________________________________


| [https://resources.bisimulations.com/wiki/diag_drawmode VBS diag_drawmode], [https://resources.bisimulations.com/wiki/setDrawMode VBS setDrawMode]  |= See also
|p1= type: [[String]] - type of visualisation. Can be one of:
{{Columns|2|
* "Normal"
* "Roadway"
* "Geometry"
* "ViewGeometry"
* "FireGeometry"
* "Paths"
* "ShadowVolume"
* "ShadowBuffer"
* "Buoyancy"
* {{GVI|arma3|2.10|size= 0.75}} "Wire" - can be used along other visualisation
** first mode: pure wireframe, no normal rendering
** second mode: normal rendering combined with wireframe
** third mode: back to normal
}}


}}
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>
<dl class="command_description">
diag_drawMode "FireGeometry";
<!-- Note Section BEGIN -->
sleep 5;
<!-- Note Section END -->
diag_drawMode "Normal";
</dl>
</sqf>


<h3 style="display:none">Bottom Section</h3>
|x2= "Wire" can be used along other modes:
<sqf>
diag_drawMode "Wire"; // switch to first Wire mode
diag_drawMode "Roadway"; // switch to Roadway like usual


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
diag_drawMode "Wire"; // switch to second Wire mode
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
diag_drawMode "ViewGeometry"; // switch to ViewGeometry, keeping the current Wire mode


<!-- CONTINUE Notes -->
diag_drawMode "Wire"; // disable Wire
<dl class="command_description">
</sqf>
<dd class="notedate">Posted on September 6, 2016 - 07:36 (UTC)</dd>
<dt class="note">[[User:Kju|Kju]]</dt>
<dd class="note">
Currently A3 dev branch, diag.exe, version 1.65.138249 has no drawModes available:


<code>diag_list "drawMode" -> []</code>
|seealso= [[diag_list]]
</dd>
}}
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 12:09, 21 December 2022

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Activates a debug visualisation.
Groups:
Diagnostic

Syntax

Syntax:
diag_drawMode type
Parameters:
type: String - type of visualisation. Can be one of:
  • "Normal"
  • "Roadway"
  • "Geometry"
  • "ViewGeometry"
  • "FireGeometry"
  • "Paths"
  • "ShadowVolume"
  • "ShadowBuffer"
  • "Buoyancy"
  • Arma 3 logo black.png2.10 "Wire" - can be used along other visualisation
    • first mode: pure wireframe, no normal rendering
    • second mode: normal rendering combined with wireframe
    • third mode: back to normal
Return Value:
Nothing

Examples

Example 1:
diag_drawMode "FireGeometry"; sleep 5; diag_drawMode "Normal";
Example 2:
"Wire" can be used along other modes:
diag_drawMode "Wire"; // switch to first Wire mode diag_drawMode "Roadway"; // switch to Roadway like usual diag_drawMode "Wire"; // switch to second Wire mode diag_drawMode "ViewGeometry"; // switch to ViewGeometry, keeping the current Wire mode diag_drawMode "Wire"; // disable Wire

Additional Information

See also:
diag_list

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note