Editor Modules – Arma 3
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|- | |- | ||
|High Command - Commander | |High Command - Commander | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
|| | || | ||
Line 142: | Line 142: | ||
|- | |- | ||
|Game Logic | |Game Logic | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
|| | || | ||
|- | |- | ||
|Military Symbols | |Military Symbols | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
|| | || | ||
|- | |- | ||
|Zone Restriction | |Zone Restriction | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleZoneRestriction | ||BIS_fnc_moduleZoneRestriction | ||
|- | |- | ||
|Trident | |Trident | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleTrident | ||BIS_fnc_moduleTrident | ||
|- | |- | ||
|Unlock Object | |Unlock Object | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleUnlockObject | ||BIS_fnc_moduleUnlockObject | ||
|- | |- | ||
|Unlock Area | |Unlock Area | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleUnlockArea | ||BIS_fnc_moduleUnlockArea | ||
|- | |- | ||
|Friendly Fire | |Friendly Fire | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleFriendlyFire | ||BIS_fnc_moduleFriendlyFire | ||
Line 262: | Line 262: | ||
|- | |- | ||
|EditorSkirmishBase | |EditorSkirmishBase | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
|| | || | ||
Line 277: | Line 277: | ||
|- | |- | ||
|Support Provider | |Support Provider | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSupportsInitProvider | ||BIS_fnc_moduleSupportsInitProvider | ||
|- | |- | ||
|Support Provider (Virtual) | |Support Provider (Virtual) | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSupportsInitProviderVirtual | ||BIS_fnc_moduleSupportsInitProviderVirtual | ||
Line 292: | Line 292: | ||
|- | |- | ||
|Posters | |Posters | ||
|| | ||Others | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_modulePoster | ||BIS_fnc_modulePoster | ||
Line 302: | Line 302: | ||
|- | |- | ||
|Animals | |Animals | ||
|| | ||Others | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleAnimals | ||BIS_fnc_moduleAnimals | ||
Line 432: | Line 432: | ||
|- | |- | ||
|Cover Map | |Cover Map | ||
|| | ||Others | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCoverMap | ||BIS_fnc_moduleCoverMap | ||
|- | |- | ||
|Create Radio Channel | |Create Radio Channel | ||
|| | ||Others | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleRadioChannelCreate | ||BIS_fnc_moduleRadioChannelCreate | ||
Line 487: | Line 487: | ||
|- | |- | ||
|Time Trial | |Time Trial | ||
|| | ||Others | ||
||Arma 3 Karts | ||Arma 3 Karts | ||
||BIS_fnc_moduleTimeTrial | ||BIS_fnc_moduleTimeTrial | ||
Line 502: | Line 502: | ||
|- | |- | ||
|Spawn AI | |Spawn AI | ||
|| | ||Others | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAI | ||bis_fnc_moduleSpawnAI | ||
|- | |- | ||
|Spawn AI: Spawnpoint | |Spawn AI: Spawnpoint | ||
|| | ||Others | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAIPoint | ||bis_fnc_moduleSpawnAIPoint | ||
|- | |- | ||
|Spawn AI: Sector Tactic | |Spawn AI: Sector Tactic | ||
|| | ||Others | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAISectorTactic | ||bis_fnc_moduleSpawnAISectorTactic | ||
|- | |- | ||
|Spawn AI: Options | |Spawn AI: Options | ||
|| | ||Others | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAIOptions | ||bis_fnc_moduleSpawnAIOptions | ||
|- | |- | ||
|Sling Load | |Sling Load | ||
|| | ||Others | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSlingload | ||bis_fnc_moduleSlingload |
Revision as of 10:31, 12 August 2017
- This page contains a list of all modules available in the editor
Arma 3 Modules v1.77 (08.2017)
Module Name | Category | Addon | Function |
---|---|---|---|
Hide Terrain Objects | Environment | Arma 3 | bis_fnc_moduleHideTerrainObjects |
Edit Terrain Object | Environment | Arma 3 | bis_fnc_moduleEditTerrainObject |
Smoke Grenade | Effects | Arma 3 | BIS_fnc_moduleGrenade |
Chem light | Effects | Arma 3 | BIS_fnc_moduleGrenade |
Tracers | Effects | Arma 3 | BIS_fnc_moduleTracers |
Post process: Film Grain | Effects | Arma 3 | |
Plankton | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator |
Bubbles | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator |
Cartridges | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator |
Smoke | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator |
Fire | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator |
Date | Events | Arma 3 | BIS_fnc_moduleDate |
Weather | Environment | Arma 3 | BIS_fnc_moduleWeather |
Save Game | Events | Arma 3 | BIS_fnc_moduleSaveGame |
Radio Chat | Events | Arma 3 | BIS_fnc_moduleChat |
Volume | Events | Arma 3 | BIS_fnc_moduleVolume |
Generic radio message | Events | Arma 3 | BIS_fnc_moduleGenericRadio |
Set Callsign | Group Modifiers | Arma 3 | BIS_fnc_moduleGroupID |
Combat Get In | Group Modifiers | Arma 3 | BIS_fnc_moduleCombatGetIn |
High Command - Commander | Others | Arma 3 | |
Skip time | Environment | Arma 3 | BIS_fnc_moduleSkiptime |
Create Task | Intel | Arma 3 | BIS_fnc_ModuleTaskCreate |
Set Task Description | Intel | Arma 3 | BIS_fnc_ModuleTaskSetDescription |
Set Task Destination | Intel | Arma 3 | BIS_fnc_ModuleTaskSetDestination |
Set Task State | Intel | Arma 3 | BIS_fnc_ModuleTaskSetState |
Create Diary Record | Intel | Arma 3 | BIS_fnc_moduleCreateDiaryRecord |
Headquarters Entity | Intel | Arma 3 | BIS_fnc_moduleHQ |
Game Logic | Others | Arma 3 | |
Military Symbols | Others | Arma 3 | |
Zone Restriction | Others | Arma 3 | BIS_fnc_moduleZoneRestriction |
Trident | Others | Arma 3 | BIS_fnc_moduleTrident |
Unlock Object | Others | Arma 3 | BIS_fnc_moduleUnlockObject |
Unlock Area | Others | Arma 3 | BIS_fnc_moduleUnlockArea |
Friendly Fire | Others | Arma 3 | BIS_fnc_moduleFriendlyFire |
Sector | Multiplayer | Arma 3 | BIS_fnc_moduleSector |
Respawn Position | Multiplayer | Arma 3 | BIS_fnc_moduleRespawnPosition |
Vehicle Respawn | Multiplayer | Arma 3 | BIS_fnc_moduleRespawnVehicle |
Show / Hide | Object Modifiers | Arma 3 | BIS_fnc_moduleShowHide |
Set Position / Rotation | Object Modifiers | Arma 3 | BIS_fnc_modulePositioning |
Set Skill | Object Modifiers | Arma 3 | BIS_fnc_moduleSkill |
Set Character Damage | Object Modifiers | Arma 3 | BIS_fnc_moduleHealth |
Set Vehicle Damage | Object Modifiers | Arma 3 | BIS_fnc_moduleDamage |
Set Vehicle Fuel | Object Modifiers | Arma 3 | BIS_fnc_moduleFuel |
Set Ammo | Object Modifiers | Arma 3 | BIS_fnc_moduleAmmo |
Set Mode | Object Modifiers | Arma 3 | BIS_fnc_moduleMode |
Set Rank | Object Modifiers | Arma 3 | BIS_fnc_moduleRank |
Set AI Mode | Object Modifiers | Arma 3 | BIS_fnc_moduleAI |
Add Rating / Score | Object Modifiers | Arma 3 | BIS_fnc_moduleRating |
Open / Close Doors | Object Modifiers | Arma 3 | BIS_fnc_moduleDoorOpen |
Simulation Manager | Object Modifiers | Arma 3 | BIS_fnc_moduleSimulationManager |
Game Logic | Sites | Arma 3 | BIS_fnc_moduleSiteInit |
EditorSkirmishBase | Others | Arma 3 | |
Open Strategic Map | Strategic | Arma 3 | BIS_fnc_moduleStrategicMapOpen |
Support Requester | Supports | Arma 3 | BIS_fnc_moduleSupportsInitRequester |
Support Provider | Others | Arma 3 | BIS_fnc_moduleSupportsInitProvider |
Support Provider (Virtual) | Others | Arma 3 | BIS_fnc_moduleSupportsInitProviderVirtual |
Firing Drill | Firing Drills | Arma 3 | BIS_fnc_moduleFiringDrill |
Posters | Others | Arma 3 | BIS_fnc_modulePoster |
Game Logic | Gameplay Modes | Arma 3 | |
Animals | Others | Arma 3 Zeus | BIS_fnc_moduleAnimals |
Close Air Support (CAS) | Effects | Arma 3 Zeus | BIS_fnc_moduleCAS |
Game Master | Zeus | Arma 3 Zeus | BIS_fnc_moduleCurator |
Manage Addons | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddAddons |
Manage Resources | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddPoints |
Add Editing Area | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddEditingArea |
Restrict Editing Around Players | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddEditingAreaPlayers |
Set Editing Area Type | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetEditingAreaType |
Add Camera Area | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddCameraArea |
Set Camera Position | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCamera |
Add Editable Objects | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddEditableObjects |
Set Editing Costs | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCoefs |
Set Costs (Default) | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCostsDefault |
Set Costs (Side) | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCostsSide |
Set Costs - Soldiers & Vehicles | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCostsVehicleClass |
Add Icon | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddIcon |
Set Attributes - Objects | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetAttributes |
Post-Process | Environment | Arma 3 Zeus | BIS_fnc_modulePostprocess |
Play Sound | Audio | Arma 3 Zeus | BIS_fnc_moduleSFX |
IR Grenade | Effects | Arma 3 Zeus | BIS_fnc_moduleGrenade |
Time acceleration | Environment | Arma 3 Zeus | BIS_fnc_moduleTimeMultiplier |
Flare | Effects | Arma 3 Zeus | BIS_fnc_moduleProjectile |
Briefing | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleDiary |
End Scenario | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleEndMission |
Scenario Name | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleMissionName |
Zeus Lightning Bolt | Zeus | Arma 3 Zeus | BIS_fnc_moduleLightning |
Cover Map | Others | Arma 3 Zeus | BIS_fnc_moduleCoverMap |
Create Radio Channel | Others | Arma 3 Zeus | BIS_fnc_moduleRadioChannelCreate |
Remote Control | Zeus | Arma 3 Zeus | BIS_fnc_moduleRemoteControl |
Zone Protection | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleZoneProtection |
Countdown | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleCountdown |
Respawn Tickets | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleRespawnTickets |
Bleed Tickets | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleBleedTickets |
Custom Objective | Objectives | Arma 3 Zeus | BIS_fnc_moduleObjective |
Ordnance | Effects | Arma 3 Zeus | BIS_fnc_moduleProjectile |
Loadouts | Respawn | Arma 3 Zeus | BIS_fnc_moduleRespawnInventory |
Players (BLUFOR) | Respawn | Arma 3 Zeus | BIS_fnc_moduleRespawnPosition |
Time Trial | Others | Arma 3 Karts | BIS_fnc_moduleTimeTrial |
Bootcamp Stage | Training | Arma 3 | BIS_fnc_moduleBootcampStage |
Arsenal | Zeus | Arma 3 | BIS_fnc_moduleArsenal |
Spawn AI | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAI |
Spawn AI: Spawnpoint | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAIPoint |
Spawn AI: Sector Tactic | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAISectorTactic |
Spawn AI: Options | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAIOptions |
Sling Load | Others | Arma 3 Helicopters | bis_fnc_moduleSlingload |
EndGame Objectives Instance | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives |
End Game Simple Objective | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives |
End Game Start Game Objective | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives |
End Game - End Game Objective | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives |
Combat Patrol Init | Combat Patrol | Arma 3 Malden | BIS_fnc_CPInit |
Combat Patrol Location Add | Combat Patrol | Arma 3 Malden | |
Combat Patrol Location Remove | Combat Patrol | Arma 3 Malden | |
Combat Patrol Location Reposition | Combat Patrol | Arma 3 Malden | |
Combat Patrol Azimuth Blacklist | Combat Patrol | Arma 3 Malden |
Function used for exporting
private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
private _export = "{| class='wikitable sortable' |-
!Module Name !!Category !!Addon !!Function
|-" + endl;
{
private _name = getText (_x >> "displayName");
private _cat = getText (_x >> "category");
private _mod = configSourceMod _x;
private _fnc = getText (_x >> "function");
if (_mod == "") then {_mod = "A3"};
private _modName = modParams [_mod,["name"]];
_modName = _modName select 0;
_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
if (_cat isEqualto "") then {_cat = "Others"};
_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "||" + _fnc + endl + "|-" + endl;
} forEach _modules;
_export = _export + "|}";
copyToClipboard _export;