hasInterface: Difference between revisions

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m (use same variable name for both examples as they do the same)
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{{Command|= Comments
{{Command|Comments=
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| arma2oa |= Game name
| arma2oa |Game name=


|1.63|= Game version
|1.63|Game version=
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| Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client. |= Description
| Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client. |Description=
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| '''hasInterface''' |= Syntax
| [[hasInterface]] |Syntax=


| [[Boolean]] |= Return value
| [[Boolean]] |Return value=
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|x1= <code>_isHC = !([[hasInterface]] <nowiki>||</nowiki> [[isDedicated]]);</code> |= Example 1
|x1= <code>_isHC = !([[hasInterface]] <nowiki>||</nowiki> [[isDedicated]]);</code> |Example 1=
 
|x2= <code>_isHC = ![[hasInterface]] && ![[isDedicated]];</code> |= Example 2


|x2= <code>_isHC = ![[hasInterface]] && ![[isDedicated]];</code> |Example 2=
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| [[isDedicated]], [[isServer]] |= See also
| [[isDedicated]], [[isServer]] |See also=
 
}}
}}



Revision as of 23:46, 29 May 2018

Hover & click on the images for description

Description

Description:
Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client.
Groups:
Uncategorised

Syntax

Syntax:
hasInterface
Return Value:
Boolean

Examples

Example 1:
_isHC = !(hasInterface || isDedicated);
Example 2:
_isHC = !hasInterface && !isDedicated;

Additional Information

See also:
isDedicatedisServer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 21, 2014 - 14:55 (UTC)
Killzone Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };