animatePylon: Difference between revisions

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|[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadOut]]  |= See Also
|[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadOut]]  |= See Also


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Revision as of 21:47, 28 May 2018

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animatePylon [pylon name/index, anim phase]
Parameters:
vehicle: Object
[pylon name/index, anim phase (0-1)] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) animatePylon [1, 0.5];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

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