setPylonsPriority: Difference between revisions
Jump to navigation
Jump to search
m (see also) |
m (category) |
||
Line 37: | Line 37: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Vehicle Loadouts|{{uc:{{PAGENAME}}}}]] |
Revision as of 14:28, 29 May 2018
Description
- Description:
- Overrides default pylons priorities
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
- Parameters:
- vehicle: Object
- [priority pylon 1, priority pylon 2,..., priority pylon n] : Array
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note