isLaserOn: Difference between revisions
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| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |= | | Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |DESCRIPTION= | ||
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| '''isLaserOn''' vehicle |= | | '''isLaserOn''' vehicle |SYNTAX= | ||
|p1=vehicle: [[Object]] |= | |p1=vehicle: [[Object]] |PARAMETER1= | ||
|x1= <code>_on = [[isLaserOn]] _vehicle;</code> |Example 1= | |x1= <code>_on = [[isLaserOn]] _vehicle;</code> |Example 1= | ||
| [[Boolean]]: True when laser is on, otherwise false |= | | [[Boolean]]: True when laser is on, otherwise false |RETURNVALUE= | ||
|mp= - |= Multiplayer Behaviour | |mp= - |= Multiplayer Behaviour | ||
| [[enableIRLasers]] [[isIRLaserOn]] |= | | [[enableIRLasers]] [[isIRLaserOn]] |SEEALSO= | ||
}} | }} |
Revision as of 14:41, 7 April 2019
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Example 1:
_on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
-
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