isLaserOn: Difference between revisions

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| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |= Description
| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |DESCRIPTION=
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| '''isLaserOn''' vehicle  |= Syntax
| '''isLaserOn''' vehicle  |SYNTAX=


|p1=vehicle: [[Object]]  |= Parameter 1
|p1=vehicle: [[Object]]  |PARAMETER1=


|x1= <code>_on = [[isLaserOn]] _vehicle;</code> |Example 1=
|x1= <code>_on = [[isLaserOn]] _vehicle;</code> |Example 1=


| [[Boolean]]: True when laser is on, otherwise false |= Return Value
| [[Boolean]]: True when laser is on, otherwise false |RETURNVALUE=


|mp= - |= Multiplayer Behaviour
|mp= - |= Multiplayer Behaviour


| [[enableIRLasers]] [[isIRLaserOn]] |= See Also
| [[enableIRLasers]] [[isIRLaserOn]] |SEEALSO=


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Revision as of 14:41, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
isLaserOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean: True when laser is on, otherwise false

Examples

Example 1:
_on = isLaserOn _vehicle;

Additional Information

See also:
enableIRLasers isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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