setEffectCondition: Difference between revisions

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[[Category:Scripting Commands|SETEFFECTCONDITION]]
{{Command|= Comments
[[Category:Scripting Commands OFP Elite |SETEFFECTCONDITION]]
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[[Category:Scripting Commands ArmA|SETEFFECTCONDITION]]


| ofpr |= Game name


<h2 style="color:#000066">'''''trigger or waypoint'' setEffectCondition ''statement'''''</h2>
|1.86|= Game version
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| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect is launched. If the result is an object, the effect is launched if the result is the player or the player vehicle. If the result is an array, the effect is launched if the result contains the player or the player vehicle. |= Description
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'''Operand types:'''
| trigger or waypoint '''setEffectCondition''' statement |= Syntax


'''trigger or waypoint:''' [[Object]] or [[Array]]
|p1= trigger or waypoint: [[Object]] |= Parameter 1


'''statement:''' [[String]]
|p2= statement: [[String]] |= Parameter 2


'''Type of returned value:'''
| [[Nothing]] |= Return value
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|x1= <pre>trigger setEffectCondition "thisList"</pre> |= Example 1
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[[Nothing]]
|  |= See also


'''Compatibility:'''
}}


Version 1.86 required.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Description:'''
<!-- Note Section END -->
</dl>


The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|SETEFFECTCONDITION]]
If the result is a boolean and true, the effect is launched.
[[Category:Scripting Commands OFP Elite |SETEFFECTCONDITION]]
 
[[Category:Scripting Commands ArmA|SETEFFECTCONDITION]]
If the result is an object, the effect is launched if the result is the player or the player vehicle.
 
If the result is an array, the effect is launched if the result contains the player or the player vehicle.
 
 
'''Example:'''
 
trigger '''setEffectCondition''' "thisList"

Revision as of 23:10, 1 August 2006

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Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect is launched. If the result is an object, the effect is launched if the result is the player or the player vehicle. If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger or waypoint setEffectCondition statement
Parameters:
trigger or waypoint: Object
statement: String
Return Value:
Nothing

Examples

Example 1:
trigger setEffectCondition "thisList"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section