setEffectCondition: Difference between revisions
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{{Command|= Comments | |||
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| ofpr |= Game name | |||
|1.86|= Game version | |||
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| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect is launched. If the result is an object, the effect is launched if the result is the player or the player vehicle. If the result is an array, the effect is launched if the result contains the player or the player vehicle. |= Description | |||
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''' | | trigger or waypoint '''setEffectCondition''' statement |= Syntax | ||
|p1= trigger or waypoint: [[Object]] |= Parameter 1 | |||
|p2= statement: [[String]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
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|x1= <pre>trigger setEffectCondition "thisList"</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
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<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SETEFFECTCONDITION]] | |||
[[Category:Scripting Commands OFP Elite |SETEFFECTCONDITION]] | |||
[[Category:Scripting Commands ArmA|SETEFFECTCONDITION]] | |||
Revision as of 23:10, 1 August 2006
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect is launched. If the result is an object, the effect is launched if the result is the player or the player vehicle. If the result is an array, the effect is launched if the result contains the player or the player vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger or waypoint setEffectCondition statement
- Parameters:
- trigger or waypoint: Object
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
trigger setEffectCondition "thisList"
Additional Information
- See also:
- See also needed
Notes
-
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