setMusicEffect: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofpr |= Game name | |||
|1.86|= Game version | |||
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| Defines the music track played on activation. Track is a subclass name of CfgMusic. "$NONE$" (no change) or "$STOP$" (stops the current music track). |= Description | |||
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''' | | trigger or waypoint '''setMusicEffect''' track |= Syntax | ||
|p1= trigger or waypoint: [[Object]] |= Parameter 1 | |||
|p2= track: [[String]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
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|x1= <pre>trigger setMusicEffect "Track1"</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SETMUSICEFFECT]] | |||
[[Category:Scripting Commands OFP Elite |SETMUSICEFFECT]] | |||
[[Category:Scripting Commands ArmA|SETMUSICEFFECT]] | |||
" | |||
Revision as of 23:24, 1 August 2006
Description
- Description:
- Defines the music track played on activation. Track is a subclass name of CfgMusic. "$NONE$" (no change) or "$STOP$" (stops the current music track).
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger or waypoint setMusicEffect track
- Parameters:
- trigger or waypoint: Object
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
trigger setMusicEffect "Track1"
Additional Information
- See also:
- See also needed
Notes
-
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