Game logic - Player team – Ylands
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Revision as of 16:40, 7 October 2018
Description
Defines player teams, their spawning points and amount friendly damage.
Settings
- Available Roles - Set how many available roles shall the team have.
- Role - Choose a player role
- Overriding Spawn Place - Choose a spawn point, which overrides the one set with the role.
- Friendly Fire - Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.
NOTE: Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.
Events
- On Player Spawn - Triggers when player of the particular team spawns for the first time.
- On Player Respawn - Triggers when player of the particular team respawns.
- On Player Death - Triggers when player of the particular team dies.
- On Player Connected - Triggers when player connects to the team.
- On Player Discennected - Triggers when player disconnects the team.
Literals
- Player - Refers to player triggering the event.
Combining with Player Roles
- One team can have multiple player roles.
- One player role can be added to multiple player teams.
- Player team can override the role's spawn point.
- Each role in the team can have different spawn point.
Player Team in Use
- Choose the Player Team from the game logic tab and place it.
- Open its properties by double clicking it. Add how many available roles you wish and set their eventual overriding spawn point.
- Open its edit script window. Add some event script tile and continue with tiles you need. In this case, when player from particular team spawns, a black smoke particle effect appears on his position.