setCustomSoundController: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
| [[Bool]] |Return value= | | [[Bool]] |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>[[setCustomSoundController]] [ [[cameraOn]] ,"CustomSoundController1",12 | |x1 = <code>[[setCustomSoundController]] [ [[cameraOn]] ,"CustomSoundController1",12];</code> | ||
<pre>Above line will change value of CustomSoundController1 to 12 | <pre>Above line will change value of CustomSoundController1 to 12 | ||
</pre> |= Example1 | </pre> |= Example1 |
Revision as of 12:34, 9 October 2018
Description
- Description:
- Set value of specified custom sound controller. Return true if value was set to the controller, false if not
- Groups:
- Uncategorised
Syntax
- Syntax:
- setCustomSoundController [vehicle,controller name, value]
- Parameters:
- vehicle: Object - must be a transport type vehicle (doesn't work on characters or buildings)
- controller name: String - name of custom sound controller. Need to be full string like i.e. "CustomSoundController1". Currently you can pick from "CustomSoundController1" to "CustomSoundController32"
- value: Number - desired value
- Return Value:
- Bool
Examples
- Example 1:
setCustomSoundController [ cameraOn ,"CustomSoundController1",12];
Above line will change value of CustomSoundController1 to 12
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note