netId: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (template:command argument fix)
Line 12: Line 12:
| '''netId''' var |= Syntax
| '''netId''' var |= Syntax


|p1= var: [[Object]] or [[Group]]  |= PARAMETER1  
|p1= var: [[Object]] or [[Group]]  |PARAMETER1=   


| [[String]] |= RETURNVALUE
| [[String]] |RETURNVALUE=  




|x1= <code>_playerNetId = [[netId]] [[player]];</code>|= EXAMPLE1
|x1= <code>_playerNetId = [[netId]] [[player]];</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[objectFromNetId]], [[groupFromNetId]], [[BIS_fnc_objectFromNetId]], [[BIS_fnc_netId]], [[BIS_fnc_groupFromNetId]], [[BIS_fnc_objectVar]] |= SEEALSO
| [[objectFromNetId]], [[groupFromNetId]], [[BIS_fnc_objectFromNetId]], [[BIS_fnc_netId]], [[BIS_fnc_groupFromNetId]], [[BIS_fnc_objectVar]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 10:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Unique ID of object or group. As this command is MP only, you can use BIS_fnc_netId, which extends the use to SP as well. See also: BIS_fnc_objectVar
Groups:
Uncategorised

Syntax

Syntax:
netId var
Parameters:
var: Object or Group
Return Value:
String

Examples

Example 1:
_playerNetId = netId player;

Additional Information

See also:
objectFromNetIdgroupFromNetIdBIS_fnc_objectFromNetIdBIS_fnc_netIdBIS_fnc_groupFromNetIdBIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 19, 2018 - 13:40 (UTC)
demellion
NOTE: Even if the returned value is in format of owner:uniqueid, it doesn't follow the current ownership of an object (owner for example).
This command keeps the original owner of a created object.