Post Process Effects: Difference between revisions
m (Used {{GVI|arma3|1.00}} template) |
Killzone Kid (talk | contribs) (→LightShafts: defaults) |
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! Parameter !! Meaning !! Type !! Range !! Defaults | ! Parameter !! Meaning !! Type !! Range !! Defaults | ||
|- | |- | ||
| sunInnerRadius || - || float || 0... || | | sunInnerRadius || Inner radius of the sun on the screen (in relative coords [0,1]) used for light source rendering - light has full intensity here || float || 0.001...1.0 || 0.01 | ||
|- | |- | ||
| sunOuterRadius || - || float || 0... || | | sunOuterRadius || Outer radius of the sun on the screen (in relative coords [0,1]) used for light source rendering - light fades from inner to outer radius || float || (sunInnerRadius + 0.1)... || 0.6 | ||
|- | |- | ||
| exposure || - || float || 0... || | | exposure || Sun rays exposure - global strength of the effect || float || 0... || 0.49 | ||
|- | |- | ||
| decay || - || float || 0... || | | decay || Sun rays decay - (how fast rays decay) 1.0 - no decay, 0.9 - slow decay, 0.5 - fast decay...) || float || 0...1.0 || 0.89 | ||
|} | |} | ||
Line 501: | Line 501: | ||
Defaults: | Defaults: | ||
<code>"LightShafts" [[ppEffectAdjust]] [ | <code>"LightShafts" [[ppEffectAdjust]] [0.01, 0.6, 0.49, 0.89];</code> | ||
Copypaste example: | Copypaste example: | ||
<code>"LightShafts" [[ppEffectEnable]] [[true]]; | <code>[] [[spawn]] | ||
"LightShafts" [[ppEffectAdjust]] [0.1,0.25,0.1,1.25]; | { | ||
[[systemChat]] "admire effect for a sec"; | [[systemChat]] "look at the sun"; | ||
[[uiSleep]] | [[uiSleep]] 3; | ||
"LightShafts" [[ppEffectEnable]] [[false]];</code> | "LightShafts" [[ppEffectEnable]] [[true]]; | ||
"LightShafts" [[ppEffectAdjust]] [0.1,0.25,0.1,1.25]; | |||
[[systemChat]] "admire effect for a sec"; | |||
[[uiSleep]] 5; | |||
"LightShafts" [[ppEffectEnable]] [[false]]; | |||
[[systemChat]] "back to normal"; | |||
};</code> | |||
== HBAOPlus == | == HBAOPlus == |
Revision as of 20:51, 8 November 2018
Scripting commands
Effect creation:
hndl = ppEffectCreate ["effect_type", priority];
hndls[] = ppEffectCreate [["effect_type0", priority0], ["effect_type1", priority1], ...];
Effect cancellation:
ppEffectDestroy hndl;
ppEffectDestroy [hndl0, hndl1, ..., hndlN];
Parameter setup:
hndl ppEffectAdjust [par0, par1, ..., parN];
Parameter application:
hndl ppEffectCommit time;
[hndl0, ..., hndlN] ppEffectCommit time;
Effect permission:
hndl ppEffectEnable OnOf;
[hndl0, ..., hndlN] ppEffectEnable OnOf;
Check if enabled (Since 1.55):
ppEffectEnabled hndl;
Priority defines sequence in which are post effects applied.
Example
_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 0.1, 1.0, 0.75], [0.0, 1.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
_hndl ppEffectCommit 0;
sleep 10;
ppEffectDestroy _hndl;
Table of priorities
Priority | PostEffect | Description |
---|---|---|
2050 | FilmGrain | CfgOpticsEffect::TankCommanderOptics1(2) |
1550 | ColorCorrections | CfgOpticsEffect::TankGunnerOptics1(2) |
450 | DynamicBlur | CfgOpticsEffect::OpticsBlur1(2,3) |
250 | Chromatic Aberration | CfgOpticsEffect::OpticsCHAbera1(2,3) |
Parameters of individual effects
RadialBlur
Title: "RadialBlur"; Base Priority: 100
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
powerX | relative blur degree on axis X | float | 0... | 0.01 |
powerY | relative blur degree on axis Y | float | 0... | 0.01 |
offsetX | relative size X of un-blurred centre | float | 0... | 0.06 |
offsetY | relative size Y of un-blurred centre | float | 0... | 0.06 |
Syntax:
hndRadBlur ppEffectAdjust [powerX, powerY, offsetX, offsetY];
Defaults:
hndRadBlur ppEffectAdjust [0.01, 0.01, 0.06, 0.06];
Copypaste example:
0 = ["RadialBlur", 100, [100, 0.5, 0.1, 0.5]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
ChromAberration
Title "ChromAberration"; Base Priority: 200
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
aberrationPowerX | relative effect strength (sample spacing from each other) axis X | float | 0... | 0.005 |
aberrationPowerY | relative effect strength (sample spacing from each other) axis Y | float | 0... | 0.005 |
aspectCorrection | enable/disable correction according to screen aspect ratio | bool | true, false | false |
Syntax:
hndlChromAberr ppEffectAdjust [aberrationPowerX, aberrationPowerY, aspectCorrection];
Defaults:
hndlChromAberr ppEffectAdjust [0.005, 0.005, false];
Copypaste example:
0 = ["ChromAberration", 200, [0.05, 0.05, true]] spawn {
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
WetDistortion
Title: "WetDistortion"; Base Priority: 300
Effect cancels automatically under water.
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
value | blurriness of distorted image (0 to 1, values above 1 cause unusual) | float | 0..1 | 1 |
top, bottom | effect power (top/bottom of screen separately) | float | 0..1 | 1, 1 |
horizontal1, horizontal2, vertical1, vertical2 | waves speeds (frequency/PI) | float | 0... | 4.10, 3.70, 2.50, 1.85 |
horizontal1, horizontal2, vertical1, vertical2 | waves amplitudes (delta texture coordinates) | float | 0... | 0.0054, 0.0041, 0.0090, 0.0070 |
randX, randY | coefficients for phase computing; weight of random vertex data on horizontal/vertical wave phases | float | 0... | 0.5, 0.3 |
posX, posY | coefficients for phase computing; weight of vertex X/Y-position on horizontal/vertical wave phases | float | 0... | 10.0, 6.0 |
Syntax:
hndlWetDist ppEffectAdjust [
value,
top, bottom,
horizontal1, horizontal2, vertical1, vertical2,
horizontal1, horizontal2, vertical1, vertical2,
randX, randY, posX, posY
];
Defaults:
hndlWetDist ppEffectAdjust [
1,
1, 1,
4.10, 3.70, 2.50, 1.85,
0.0054, 0.0041, 0.0090, 0.0070,
0.5, 0.3, 10.0, 6.0
];
Copypaste example:
0 = ["WetDistortion", 300, [1, 0, 1, 4.10, 3.70, 2.50, 1.85, 0.0054, 0.0041, 0.05, 0.0070, 1, 1, 1, 1]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
ColorCorrections
Title: "ColorCorrections"; Base Priority: 1500
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
brightness | image brightness (0 - black, 1 - unchanged, 2 - white ) | float | 0..2 | 1 |
contrast | image contrast (1 - normal contrast) | float | 0... | 1 |
offset | image contrast offset (0 - unchanged ) | float | 0... | 0 |
[r, g, b, a] | color for blending (r, g, b - color, a - blend factor (0 - original color, 1 - blend color )) | float | 0..1 | [0, 0, 0, 0] |
[r, g, b, a] | color for colorization ( r, g, b - color, a - saturation (0 - original color, 1 - B&W multiplied by colorize color)) | float | 0..1 | [1, 1, 1, 1] |
[r, g, b, 0] | color rgb weights for desaturation | float | 0..1 | [0.299, 0.587, 0.114, 0] |
[ radialMajorAxisRadius, |
radial color (optional, Arma 3 only) major axis radius of ellipse |
float |
0..1 |
[ |
Syntax:
hndlClrCorr ppEffectAdjust
[
brightness,
contrast,
offset,
[blendR, blendG, blendB, blendA],
[colorizeR, colorizeG, colorizeB, colorizeA],
[weightR, weightG, weightB, 0],
[a, b, angle, cx, cy, innerRCoef, interpCoef]
];
Defaults:
hndlClrCorr ppEffectAdjust
[
1,
1,
0,
[0, 0, 0, 0],
[1, 1, 1, 1],
[0.299, 0.587, 0.114, 0],
[-1, -1, 0, 0, 0, 0, 0]
];
Copypaste example:
0 = ["ColorCorrections", 1500, [1, 0.4, 0, [0, 0, 0, 0], [1, 1, 1, 0], [1, 1, 1, 0]]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
DynamicBlur
Title: "DynamicBlur"; Base Priority: 400
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
value | blurriness | float | 0... | 0 |
Syntax:
hndlDynBlur ppEffectAdjust [value];
Defaults:
hndlDynBlur ppEffectAdjust [0];
Copypaste example:
0 = ["DynamicBlur", 400, [10]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
FilmGrain
Title: "FilmGrain"; Base Priority 2000
Number of parameters is flexible: it may be defined from 1 to 6 parameters, meaning of individual parameters is following:
Parameter | Meaning | Type | Range | Default |
---|---|---|---|---|
intensity | intensity | float | 0..1 | 0.005 |
sharpness | sharpness | float | 1..20 | 1.25 |
grainSize | grain size | float | 1..8 | 2.01 |
intensityX0 | intensityX0 | float | -x..0..+x | 0.75 |
intensityX1 | intensityX1 | float | -x..0..+x | 1.0 |
1.00 monochromatic | monochromatic | bool | true, false | true |
1.00 Arma 3 monochromatic | monochromatic | integer | 0, 1 | 0 |
Syntax:
hndlFilmGrain ppEffectAdjust [
intensity,
sharpness,
grainSize,
intensityX0,
intensityX1,
monochromatic
];
Defaults:
hndlFilmGrain ppEffectAdjust [
0.005,
1.25,
2.01,
0.75,
1.0,
true // 0 for Arma 3
];
Copypaste example:
0 = ["FilmGrain", 2000, [1, 0.15, 7, 0.2, 1.0, true]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0;
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
1.00 Arma 3 example:
0 = ["FilmGrain", 2000, [1, 0.15, 7, 0.2, 1.0, 0]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0;
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
ColorInversion
Title: "ColorInversion"; Base Priority: 2500
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
Red | Inversion of R channel (image inversion (0..no blur, 1..very blurred) | float | 0..1 | 0 |
Green | Inversion of G channel (image inversion (0..no blur, 1..very blurred) | float | 0..1 | 0 |
Blue | Inversion of B channel (image inversion (0..no blur, 1..very blurred) | float | 0..1 | 0 |
Syntax:
hndlClrInversion ppEffectAdjust [Red, Green, Blue];
Defaults:
hndlClrInversion ppEffectAdjust [0, 0, 0];
Copypaste example:
0 = ["ColorInversion", 2500, [0.5, 0.5, 0.5]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil {ppEffectCommitted _handle};
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
Advanced effects
LightShafts
Title: "LightShafts"; Base Priority: ?
- can be used with ppEffectAdjust
- can be used with ppEffectEnable
- cannot be used with ppEffectCreate
- cannot be used with ppEffectCommit
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
sunInnerRadius | Inner radius of the sun on the screen (in relative coords [0,1]) used for light source rendering - light has full intensity here | float | 0.001...1.0 | 0.01 |
sunOuterRadius | Outer radius of the sun on the screen (in relative coords [0,1]) used for light source rendering - light fades from inner to outer radius | float | (sunInnerRadius + 0.1)... | 0.6 |
exposure | Sun rays exposure - global strength of the effect | float | 0... | 0.49 |
decay | Sun rays decay - (how fast rays decay) 1.0 - no decay, 0.9 - slow decay, 0.5 - fast decay...) | float | 0...1.0 | 0.89 |
Syntax:
"LightShafts" ppEffectAdjust [sunInnerRadius, sunOuterRadius, exposure, decay];
Defaults:
"LightShafts" ppEffectAdjust [0.01, 0.6, 0.49, 0.89];
Copypaste example:
[] spawn
{
systemChat "look at the sun";
uiSleep 3;
"LightShafts" ppEffectEnable true;
"LightShafts" ppEffectAdjust [0.1,0.25,0.1,1.25];
systemChat "admire effect for a sec";
uiSleep 5;
"LightShafts" ppEffectEnable false;
systemChat "back to normal";
};
HBAOPlus
Title: "HBAOPlus"; Base Priority: ?
- can be used with ppEffectAdjust
- cannot be used with ppEffectEnable
- cannot be used with ppEffectCreate
- cannot be used with ppEffectCommit
Parameter | Meaning | Type | Range | Defaults |
---|---|---|---|---|
radius | AO radius in meters | float | 0... | 2 |
bias | hide low-tessellation artifacts | float | 0..0.5 | 0.3 |
smallScaleAO | scale factor for the small-scale AO, the greater the darker | float | 0..2 | 1 |
largeScaleAO | scale factor for the large-scale AO, the greater the darker | float | 0..2 | 1 |
powerExponent | final AO output is pow(AO, powerExponent) | float | 1..4 | 2 |
blurRadius | 0 = disabled blur, 1 = enabled with a radius of 2, 2 = enabled with a radius of 4. | integer | 0, 1, 2 | 1 |
blurSharpness | blur sharpness | float | 0... | 4 |
depthThresholdSharpness | depth threshold sharpness | float | 0... | 5 |
foregroundAO | limit the occlusion scale in the foreground | float | 0... | 2 |
backgroundAO | limit the occlusion scale in the background | float | 0... | 0 |
Syntax:
"HBAOPlus" ppEffectAdjust [radius, bias, smallScaleAO, largeScaleAO, powerExponent, blurRadius, blurSharpness, depthThresholdSharpness, foregroundAO, backgroundAO];
Defaults - depend on HBAO+ setting in Video Options:
"HBAOPlus" ppEffectAdjust [2, 0.3, 1, 1, 2, 1, 4, 5, 2, 0];
Copypaste example:
"HBAOPlus" ppEffectAdjust [2, 0.3, 1, 1, 2, 1, 4, 5, 2, 0];
systemChat "admire effect for a sec";
uiSleep 3;
"HBAOPlus" ppEffectAdjust [1, 1.0, 1, 1, 1, 1, 1, 1, 1, 1];
See also: ppEffectAdjust, ppEffectCommit, ppEffectCommitted, ppEffectCreate, ppEffectDestroy, ppEffectEnable, ppEffectEnabled, ppEffectForceInNVG