Game logic - Entity template – Ylands
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*All atributes picked to the entity template will be transfered to the spawned entity. | *All atributes picked to the entity template will be transfered to the spawned entity. | ||
*Attributes of picked entity | *Attributes of picked entity can be modified directly in the Template | ||
*Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked. | *Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked. | ||
Revision as of 17:19, 2 December 2018
Description
Template for spawning new entities - either items, NPCs or vehicles. All atributes (HP, color etc) set in entity template will be carried over to newly spawned entity. New entities are spawned using Spawn Entity instruction.
- All atributes picked to the entity template will be transfered to the spawned entity.
- Attributes of picked entity can be modified directly in the Template
- Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.
Properties
Entity
- Entity to be spawned
- Click to edit entity properties
Entity template events
Related instructions