Game logic - Entity template – Ylands

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*All atributes picked to the entity template will be transfered to the spawned entity.
*All atributes picked to the entity template will be transfered to the spawned entity.
*Attributes of picked entity then can be modified directly in the Template
*Attributes of picked entity can be modified directly in the Template
*Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.
*Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.



Revision as of 17:19, 2 December 2018

Description

Template for spawning new entities - either items, NPCs or vehicles. All atributes (HP, color etc) set in entity template will be carried over to newly spawned entity. New entities are spawned using Spawn Entity instruction.

  • All atributes picked to the entity template will be transfered to the spawned entity.
  • Attributes of picked entity can be modified directly in the Template
  • Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.

Properties

Entity

  • Entity to be spawned
  • Click to edit entity properties

Entity template events

Related instructions

Spawn Entity From Template



Template:Ylands scripting navbox