createSoundSource: Difference between revisions

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[[Category:Scripting Commands|CREATESOUNDSOURCE]]
{{Command|= Comments
[[Category:Scripting Commands OFP Elite |CREATESOUNDSOURCE]]
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[[Category:Scripting Commands ArmA|CREATESOUNDSOURCE]]


| arma |= Game name


<h2 style="color:#000066">''' createSoundSource ''[type, position, markers, placement]'''''</h2>
|2.32|= Game version
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| Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius. |= Description
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'''Operand types:'''
| '''createSoundSource''' [type, position, markers, placement] |= Syntax


'''[type, position, markers, placement]:''' [[Array]]
|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1


'''Type of returned value:'''
| [[Object]] |= Return value
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|x1= <pre>soundSource = createSoundSource ["LittleDog", [[position]] [[player]], [], 0]</pre> |= Example 1
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[[Object]]
|  |= See also


'''Compatibility:'''
}}


Version 2.32 required.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Description:'''
<!-- Note Section END -->
</dl>


Creates a sound source of the given '''type''' (type is the name of the subclass of CfgVehicles).
<h3 style="display:none">Bottom Section</h3>


If the '''markers''' array contains several marker names, the position of a random one is used, otherwise, the given '''position''' is used.
[[Category:Scripting Commands|CREATESOUNDSOURCE]]
 
[[Category:Scripting Commands OFP Elite |CREATESOUNDSOURCE]]
The sound source is placed inside a circle with this position as its center and '''placement''' as its radius.
[[Category:Scripting Commands ArmA|CREATESOUNDSOURCE]]
 
 
'''Example:'''
 
soundSource = '''createSoundSource''' ["LittleDog", [[position]] [[player]], [], 0]

Revision as of 23:08, 1 August 2006

-wrong parameter ("Arma") defined!-2.32
Hover & click on the images for description

Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
createSoundSource [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
Return Value:
Object

Examples

Example 1:
soundSource = createSoundSource ["LittleDog", [[position]] [[player]], [], 0]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section