createSoundSource: Difference between revisions
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{{Command|= Comments | |||
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| arma |= Game name | |||
|2.32|= Game version | |||
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| Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius. |= Description | |||
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''' | | '''createSoundSource''' [type, position, markers, placement] |= Syntax | ||
|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1 | |||
| [[Object]] |= Return value | |||
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|x1= <pre>soundSource = createSoundSource ["LittleDog", [[position]] [[player]], [], 0]</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
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</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|CREATESOUNDSOURCE]] | |||
[[Category:Scripting Commands OFP Elite |CREATESOUNDSOURCE]] | |||
[[Category:Scripting Commands ArmA|CREATESOUNDSOURCE]] | |||
Revision as of 23:08, 1 August 2006
Description
- Description:
- Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- createSoundSource [type, position, markers, placement]
- Parameters:
- [type, position, markers, placement]: Array
- Return Value:
- Object
Examples
- Example 1:
soundSource = createSoundSource ["LittleDog", [[position]] [[player]], [], 0]
Additional Information
- See also:
- See also needed
Notes
-
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