addWeaponPool: Difference between revisions
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| Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. |= | | Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. |DESCRIPTION= | ||
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| '''addWeaponPool''' [weaponName, count] |= | | '''addWeaponPool''' [weaponName, count] |SYNTAX= | ||
|p1= [weaponName, count]: [[Array]] |= Parameter 1 | |p1= [weaponName, count]: [[Array]] |= Parameter 1 | ||
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|p3= count: [[Number]] - number of weapons to add |= Parameter 3 | |p3= count: [[Number]] - number of weapons to add |= Parameter 3 | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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| [[addMagazinePool]], [[clearWeaponPool]], [[queryWeaponPool]], [[addMagazineAmmoCargo]] |= | | [[addMagazinePool]], [[clearWeaponPool]], [[queryWeaponPool]], [[addMagazineAmmoCargo]] |SEEALSO= | ||
}} | }} |
Revision as of 11:25, 7 April 2019
Description
- Description:
- Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only.
- Groups:
- Uncategorised
Syntax
- Syntax:
- addWeaponPool [weaponName, count]
- Parameters:
- [weaponName, count]: Array
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- count: Number - number of weapons to add
- Return Value:
- Nothing
Examples
- Example 1:
addWeaponPool ["M16",5];
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Weapons
- Command Group: Weapon Pool
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters