add3DENLayer: Difference between revisions
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m (Bot: Reverted to revision 97386 by Ffur2007slx2 5 on 2016-09-18T11:43:15Z) |
m (template:command argument fix) |
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| parentLayerID '''add3DENLayer''' name |= Syntax | | parentLayerID '''add3DENLayer''' name |= Syntax | ||
|p1= parentLayerID : [[Number]] - ID of the parent layer. Use -1 to create the layer to root. No layer will be created when the ID doesn't point to a layer. |= | |p1= parentLayerID : [[Number]] - ID of the parent layer. Use -1 to create the layer to root. No layer will be created when the ID doesn't point to a layer. |PARAMETER1= | ||
|p2= name: [[String]] - layer display name |= | |p2= name: [[String]] - layer display name |PARAMETER2= | ||
| [[Number]] - layer ID |= | | [[Number]] - layer ID |RETURNVALUE= | ||
|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base"; | |x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base"; | ||
_myLayerFort = _myLayer [[add3DENLayer]] "Fortifications"; | _myLayerFort = _myLayer [[add3DENLayer]] "Fortifications"; | ||
_myLayerPatrol = _myLayer [[add3DENLayer]] "Patrols"; | _myLayerPatrol = _myLayer [[add3DENLayer]] "Patrols"; | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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[[set3DENLayer]] | [[set3DENLayer]] | ||
[[get3DENLayerEntities]] | [[get3DENLayerEntities]] | ||
|= | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:28, 7 April 2019
Description
- Description:
- Add an editing layer in Eden Editor.
- Groups:
- Uncategorised
Syntax
- Syntax:
- parentLayerID add3DENLayer name
- Parameters:
- parentLayerID : Number - ID of the parent layer. Use -1 to create the layer to root. No layer will be created when the ID doesn't point to a layer.
- name: String - layer display name
- Return Value:
- Number - layer ID
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";
Additional Information
- See also:
- remove3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes