addEventHandler: Difference between revisions
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{{Command|= | |||
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| addEventHandler |= | |||
| ofpr |= | |||
|1.85|= | |||
|arg= global |= | |||
|eff= local |= | |||
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[[ | | Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic [[Event handlers]]. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use [[removeEventHandler]] to delete event handlers. |= | ||
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''' | | unit '''addEventHandler''' [type, code] |= | ||
|p1= unit: [[Object]] |= | |||
|p2= type: [[String]] - The event handler type. Check [[Event handlers]] for the available types. |= | |||
|p3= code: [[String]] - The scripting code which should be executed on activation of the event handler. |= | |||
| [[Integer]] - The index of the currently added event handler is returned. Indices start at 0 for every unit and increment with each added event handler. |= | |||
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|x1= <code><nowiki>EHkilled = player addEventHandler ["killed", {_this exec "playerKilled.sqs"}]</nowiki></code> | |||
This example adds an event handler of type "killed" to the player. Once the player dies, the script "playerKilled.sqs" will be executed. |= | |||
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| [[removeEventHandler]] |= | |||
}} | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> |
Revision as of 19:33, 31 July 2006
Description
- Description:
- 1.85
- Groups:
- Uncategorised
Syntax
- Syntax:
- Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event handlers. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
- Parameters:
- unit: Object
- type: String - The event handler type. Check Event handlers for the available types.
- code: String - The scripting code which should be executed on activation of the event handler.
- Return Value:
- unit addEventHandler [type, code]
Examples
- Example 1:
EHkilled = player addEventHandler ["killed", {_this exec "playerKilled.sqs"}]
This example adds an event handler of type "killed" to the player. Once the player dies, the script "playerKilled.sqs" will be executed.
Additional Information
- See also:
- Integer - The index of the currently added event handler is returned. Indices start at 0 for every unit and increment with each added event handler.
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with addEventHandler version ofpr]][[ Category: addEventHandler: New Scripting Commands | ADDEVENTHANDLER]][[ Category: addEventHandler: Scripting Commands | ADDEVENTHANDLER]]