Game logic - Interior – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:


=Properties=
=Properties=
===Zone shape===
 
*Shape of the interior zone - box or sphere
===Zone shape===  
*Shape of the Interior zone - box, sphere or capsule.
 
===Light intensity===
===Light intensity===
*Intensity of light inside the Interior zone (0 - 1)
*Intensity of light inside the Interior zone (0 - 1)
===Visible===
*Makes the Interior zone boundaries visible even in game.
===Color===
*Color of Interior zone boundaries (when visible).
=Related instructions=
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]]
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]]





Revision as of 14:16, 15 January 2019

Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions



Template:Ylands scripting navbox