Central Economy Configuration – DayZ
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== cfgEconomyCore.xml == | == cfgEconomyCore.xml == | ||
=== Root Classes === | === Root Classes === |
Revision as of 16:24, 13 February 2019
cfgEconomyCore.xml
Root Classes
<economycore>
<classes>
<!--
These are rootclasses to be used by economy.
Do not forget to add attribute act="character", if root class represents character (player, infected, animal)
Do not forget to add attribute act="car", if root class represents moveable vehicles
-->
<rootclass name="DefaultWeapon" /> <!-- weapons -->
<rootclass name="DefaultMagazine" /> <!-- magazines -->
<rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks -->
<rootclass name="Inventory_Base" /> <!-- inventory items -->
<rootclass name="SurvivorBase" act="character" /> <!-- player characters -->
<rootclass name="DZ_LightAI" act="character" /> <!-- infected, animals -->
<rootclass name="Car_DZ" act="car" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
</classes>
</economycore>
Default Values
All variables have some hard-coded "default", for gameplay balancing, testing or mod support.
<defaults>
<default name="world_segments" value="1" />
<default name="dyn_radius" value="20" />
<default name="dyn_smin" value="0" />
<default name="dyn_smax" value="0" />
<default name="dyn_dmin" value="0" />
<default name="dyn_dmax" value="5" />
<default name="save_events_startup" value="false" />
<default name="save_types_startup" value="false" />
</defaults>
Variable | Type | Default | Description |
---|---|---|---|
world_segments | Integer | 12 | Defines how in many segments world will be split by CE - this affects save, load, cleanup and other processing events - it's performance wide for huge maps (note that default value is for Chernarus map!) |
backup_period | Integer | 0 | Period of regular backup creation (minutes) |
backup_count | Integer | 0 | Count of backups to keep - folders |
backup_startup | Boolean | off | Process backup at startup of server |
dyn_radius | Float | 20 | Default value for dynamic infected zone - size of the zone (meters) |
dyn_smin | Float | 0 | Default value for dynamic infected zone - minimal static count |
dyn_smax | Float | 0 | Default value for dynamic infected zone - maximal static count |
dyn_dmin | Float | 0 | Default value for dynamic infected zone - minimal dynamic count |
dyn_dmax | Float | 5 | Default value for dynamic infected zone - maximal dynamic count |
save_events_startup | Boolean | on | If disabled, no data/events.bin is created at startup (usefull for minimal hive setup) |
save_types_startup | Boolean | on | If disabled, no data/types.bin is created at startup (usefull for minimal hive setup) |
log_hivewarning | Boolean | on | enable/ disable some of the hive warning messages in console |
log_storageinfo | Boolean | off | enable/ disable periodic storage info messages in console (if CE stores files) |
log_missionfilewarning | Boolean | on | enable/ disable console warning messages about mission files (typically sandbox mode does not require them all) |
log_celoop | Boolean | off | enable/ disable logging of CE loop timing and basic statistical info |
log_ce_dynamicevent | Boolean | off | enable/ disable logging of CE specific - dynamic events specific |
log_ce_vehicle | Boolean | off | enable/ disable logging of CE specific - vehicle specific |
log_ce_lootspawn | Boolean | off | enable/ disable logging of CE specific - loot spawn specific |
log_ce_lootcleanup | Boolean | off | enable/ disable logging of CE specific - cleanup specific (not just loot actually) |
log_ce_lootrespawn | Boolean | off | enable/ disable logging of CE specific - loot respawn specific |
log_ce_statistics | Boolean | off | enable/ disable logging of CE specific - statistical data |
log_ce_zombie | Boolean | off | enable/ disable logging of CE specific - infected related |
log_ce_animal | Boolean | off | enable/ disable logging of CE specific - animal related |