addScore: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
m (template:command argument fix) |
||
Line 19: | Line 19: | ||
| unit '''addScore''' score |SYNTAX= | | unit '''addScore''' score |SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= score: [[Number]] |= | |p2= score: [[Number]] |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>unit [[addScore]] 10;</code> |= | |x1= <code>unit [[addScore]] 10;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:27, 7 April 2019
Description
- Description:
- Add a number to the score of a unit. This score is shown in multiplayer in the "I" ("P" in Arma 3) screen. Negative values will remove from the score. Server execution only.
See also: Arma_3:_Event_Handlers#HandleScore - Multiplayer:
- Server execution only
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
unit addScore 10;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Multiplayer
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters