setThrottleRTD: Difference between revisions

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m (template:command argument fix)
m (example formatting)
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|x1= <code>(vehicle player) setThrottleRTD [0.5, 1];</code> |=
|x1= <code>[[vehicle]] [[player]] setThrottleRTD [0.5, 1];</code> |=


| [[throttleRTD]] |SEEALSO=
| [[throttleRTD]] |SEEALSO=

Revision as of 22:28, 11 August 2019


Hover & click on the images for description

Description

Description:
Set the throttle for the given engine(s) of a helicopter.
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
  • throttle 0: fully closed
  • throttle ~0.15: average flight idle
  • throttle 1: full
Groups:
Uncategorised

Syntax

Syntax:
helicopterRTD setThrottleRTD [value, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
value : Number - throttle level
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setThrottleRTD [0.5, 1];

Additional Information

See also:
throttleRTD

Notes

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Notes

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