animateBay: Difference between revisions

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(doesnt take string)
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|p2= [index, animphase] : [[Array]] |PARAMETER2=
|p2= [index, animphase] : [[Array]] |PARAMETER2=
|p3= index : [[Number]] - bay index (index starts from 1) |PARAMETER3=
|p3= index : [[Number]] - pylon index (index starts from 1) |PARAMETER3=
|p4= animphase : [[Number]] - animation phase (0...1) |PARAMETER4=
|p4= animphase : [[Number]] - animation phase (0...1) |PARAMETER4=



Revision as of 16:47, 15 April 2019

Hover & click on the images for description

Description

Description:
Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animateBay [index, animphase]
Parameters:
vehicle: Object
[index, animphase] : Array
index : Number - pylon index (index starts from 1)
animphase : Number - animation phase (0...1)
Return Value:
Nothing

Examples

Example 1:
vehicle player animateBay [1, 0.5];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

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