animateBay: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (doesnt take string) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 16: | Line 16: | ||
|p2= [index, animphase] : [[Array]] |PARAMETER2= | |p2= [index, animphase] : [[Array]] |PARAMETER2= | ||
|p3= index : [[Number]] - | |p3= index : [[Number]] - pylon index (index starts from 1) |PARAMETER3= | ||
|p4= animphase : [[Number]] - animation phase (0...1) |PARAMETER4= | |p4= animphase : [[Number]] - animation phase (0...1) |PARAMETER4= | ||
Revision as of 16:47, 15 April 2019
Description
- Description:
- Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animateBay [index, animphase]
- Parameters:
- vehicle: Object
- [index, animphase] : Array
- index : Number - pylon index (index starts from 1)
- animphase : Number - animation phase (0...1)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animateBay [1, 0.5];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note