getAllEnvSoundControllers: Difference between revisions
Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (array of arrays) |
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| '''getAllEnvSoundControllers''' position |SYNTAX= | | '''getAllEnvSoundControllers''' position |SYNTAX= | ||
|p1 = position: [[Position]].|= | |p1 = position: [[Position]].|= | ||
| [[Array]] - ["controllerA", valueA], ["controllerB", valueB] |RETURNVALUE= | | [[Array]] - [["controllerA", valueA], ["controllerB", valueB], ...] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>[[getAllEnvSoundControllers]] [[position]] [[player]];</code> | |x1 = <code>[[getAllEnvSoundControllers]] [[position]] [[player]];</code> |
Revision as of 17:14, 3 May 2019
{{Command|= Comments ____________________________________________________________________________________________
| arma3 |= Game name
|1.64|= Game version ____________________________________________________________________________________________
| Returns an array containing the names and values of environmental variables that can be used in simple expressions when configuring sounds.|DESCRIPTION= ____________________________________________________________________________________________
| getAllEnvSoundControllers position |SYNTAX=
|p1 = position: Position.|=
| Array - [["controllerA", valueA], ["controllerB", valueB], ...] |RETURNVALUE=
____________________________________________________________________________________________
|x1 = getAllEnvSoundControllers position player;
Result: [["rain",0],["night",0],["wind",0.161588],...]
|EXAMPLE1=
|selectBestPlaces, getSoundController, getSoundControllerResult, getEnvSoundController, getAllSoundControllers, getCustomSoundController, setCustomSoundController, getCustomSoundControllerCount , Arma 3 Sound |SEEALSO=
}}
Notes
- Posted on March 25, 2018 - 17:49 (UTC)
- Tankbuster
- This command will return data on the following attributes; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog