Procedural Textures: Difference between revisions

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m (→‎Empty normal map:: 1x1 is better than 8x8)
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[[Category:Armed Assault: Modelling]]
[[Category:Armed Assault: Editing]]
BI's new engine supports also simple procedural textures, you can just write instead of filename
BI's new engine supports also simple procedural textures, you can just write instead of filename


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===Empty normal map:===
===Empty normal map:===
  #(rgb,1,1,1)color(0.5,0.5,1,1)
  #(rgb,1,1,1)color(0.5,0.5,1,1)
[[Category:ArmA: Addon Editing]]

Revision as of 23:25, 18 December 2006

BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,1,1,1)color(0.5,0.5,1,1)