Procedural Textures: Difference between revisions
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m (→Empty normal map:: 1x1 is better than 8x8) |
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BI's new engine supports also simple procedural textures, you can just write instead of filename | BI's new engine supports also simple procedural textures, you can just write instead of filename | ||
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===Empty normal map:=== | ===Empty normal map:=== | ||
#(rgb,1,1,1)color(0.5,0.5,1,1) | #(rgb,1,1,1)color(0.5,0.5,1,1) | ||
[[Category:ArmA: Addon Editing]] |
Revision as of 23:25, 18 December 2006
BI's new engine supports also simple procedural textures, you can just write instead of filename
#(format,width,height,number of mipmaps)color(r,g,b,a)
Empty detail map:
#(rgb,1,1,1)color(0.5,0.5,0.5,1)
Empty normal map:
#(rgb,1,1,1)color(0.5,0.5,1,1)