nearestObject – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Answer me removed, warning no developer questions plz.)
(Icon for introduced in ...)
Line 3: Line 3:
:: No developer questions. Please keep the questions to the Offical BI Forums.
:: No developer questions. Please keep the questions to the Offical BI Forums.
::[[User:Hoz|hoz]] 03:09, 20 July 2006 (CEST)
::[[User:Hoz|hoz]] 03:09, 20 July 2006 (CEST)
== Icon for introduced in ... ==
A generally remark, i know...: Although it might interesting sometimes to know when a command was introduced, wouldn't it a better idea to show the user for which game(s) the command is valid. Or will a command/syntax labeled by e.g. the "Flashpoint" 1.0 icon automatically also be a valid command for the succeeding games?
--[[User:TomNedry|TomNedry]] 23:56, 9 February 2007 (CET)

Revision as of 23:56, 9 February 2007

In OFP nearestObject had the annoying behaviour that nearestObject[obj,typeof obj] returned the object itself. This meant that it was very difficult to find the nearest team-mate for example without writing code to iterate over all known objects and manually compare the distances. Is this behaviour changed for Armed Assault ?

No developer questions. Please keep the questions to the Offical BI Forums.
hoz 03:09, 20 July 2006 (CEST)

Icon for introduced in ...

A generally remark, i know...: Although it might interesting sometimes to know when a command was introduced, wouldn't it a better idea to show the user for which game(s) the command is valid. Or will a command/syntax labeled by e.g. the "Flashpoint" 1.0 icon automatically also be a valid command for the succeeding games? --TomNedry 23:56, 9 February 2007 (CET)