preloadObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
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|1.00|Game version= | |1.00|Game version= |
Revision as of 13:52, 1 September 2019
Description
- Description:
- Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- object: Object - existing object
- Return Value:
- Boolean - true when preload is finished
Alternative Syntax
- Syntax:
- distance preloadObject classname
- Parameters:
- distance: Number - distance at which preload the object
- classname: String - classname of the object
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
- Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note