setFlagAnimationPhase: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
|gr1= Flags |GROUP1= | |||
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Revision as of 20:12, 9 September 2020
Description
- Description:
- Sets flag position on the flag pole according to the given animation phase, where 0 is the bottom of the flag pole, 1 is the top of the flag pole. The changes to the flag position are local to the PC command is executed on. To animate flag use BIS_fnc_animateFlag
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagAnimationPhase phase
- Parameters:
- flag: Object - flag pole of the type "FlagCarrier"
- phase: Number - 0...1
- Return Value:
- Nothing
Examples
- Example 1:
_flag1 setFlagAnimationPhase 0.5;
Additional Information
- See also:
- flagflagOwnersetFlagSidesetFlagTextureflagSideflagTextureflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Notes
-
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